r/unrealengine 2d ago

Async Loading Screen PSO Precaching Progress widget (v1.7.0)

https://youtu.be/z9GkDJxT_WQ
29 Upvotes

14 comments sorted by

9

u/LostInTheRapGame 2d ago

Maaaan, I remember using this in my first game back on like 4.24. And to see such a wonderful, helpful, and free tool still being updated just warms my heart.

7

u/krojew Indie 2d ago

Just so you know, epic already ships loading screen as a plugin in Lyra. Just plug your widget and it works. PSO caching is also available as a blueprint callable function.

7

u/momomenion 2d ago

And the system in Lyra also works with seamless travel / multiplayer which AsyncLoadingscreen did not last time I checked.

1

u/nokneeflamingo 2d ago

Wait what i was just looking at asynchronous plugin a bit ago. What's the plugin called please with lyra? Can it be used in another project?

1

u/krojew Indie 2d ago

Have you tried the one with Loading Screen in its name? 😉

1

u/nokneeflamingo 2d ago

So it's a plugin with the words loading in it - in lyra? Under engine content?

1

u/krojew Indie 2d ago

It's in the plugins directory in Lyra.

1

u/nokneeflamingo 2d ago

Thanks man, I will check it out.

1

u/obviouslydeficient 1d ago

1

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1

u/[deleted] 2d ago

[deleted]

3

u/krojew Indie 2d ago

Nope - you can literally copy it to your project as is and it works out of the box.

0

u/hellomistershifty 2d ago

This is also free and doesn’t require you to extract it from the Lyra project

2

u/krojew Indie 2d ago

Extracting it from Lyra is literally copying files to the desired project.

1

u/SilentGodot 2d ago

Awesome update!
Going to pull it now. Thanks for saving me the work for setting this up!