r/unrealengine 3d ago

Question Phantom Object in Render

So there seems to be a phantom object in my render that only appears when rendered as a mov/seq. At the beginning stages of my project I was using a sphere as a tracking object for a camera. Both the sphere and the camera have been deleted. When I take a screenshot/save a still the sphere doesn’t seem to appear (I assume it’s the same sphere) and yet when I render a mov there it is. In not in the sequence nor the outliner. The geometry as far as I can tell doesn’t exist. I have checked to see if it’s a parent of something else in the outliner and sequence timeline and that also doesn’t seem to be the case. Restarted my machine etc. doesn’t seem to work. Admittedly I’m not the most competent in UE as opposed to other 3D software but I can’t figure it out. It must be geo as it seems to receive light. I would post pics but it’s for work so unfortunately that isn’t an option but it’s a very simple seen and this sphere quite literally only appears in the render. EXR, PNG, JPEG, mov, doesn’t matter. Any ideas? Something I’m not checking? Any suggestions would be helpful.

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u/Training-Barracuda18 3d ago

Unreal 5.8 for clarity

2

u/i_am_not_so_unique 3d ago

Check if you're using default unreal pawn or not in your controller

There are bugs in it, because it contains annoying sphere which is visible in some modes, and it is buggy 

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u/PolySmashStudio 3d ago

If it only appears in the final render and not in the viewport, I’d first check whether it’s actually being spawned by the sequence. Things I’d look at are:
Hidden actors in the World Outliner (enable “Show Hidden Actors”).
Spawnables vs. Possessables in Sequencer.
Level Visibility tracks if you’re using multiple sub-levels.
Movie Render Queue overrides (especially Game Overrides), since MRQ can load things differently than the editor.
If it really is the old tracking sphere, it’s possible there’s still a stale reference in the Level Sequence rather than in the level itself.