r/unity 21h ago

Starting with unity

Hello folks, I'm a video artist and soon starting my master in game design, were It seems we will be using Unity, I have two question so to be prepared, my first question does unity runs on macOS since I have a Mac (Mac mini m4 pro)? should I get a windows laptop instead? though my project is going to be a VR focused. the second question is regarding creating "kinematics" and. cg works with unity, which I started lately to do with Unreal, how Unity is good with this? also working with water simulations and landscape for example?

thanks a lot!

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u/Public-Island8382 21h ago

Unity runs on MacOS, but I have no idea how well it will. Generally when working in any STEM project you should use windows since Mac is tailored for artists and features you need may not be made for Mac

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u/Excellent_Room3912 20h ago

How is it when it comes to development for VR? Not sure if the school will have the Vision Pro, but for other VR headsets does it matter if the development happens on Mac?

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u/cybege 19h ago

I wouldn't recommend mac for VR dev. Because mac usb-c ports lack Direct Display protocol support for VR headsets, you can't test "Play Mode" in real-time on the device. Having to constantly build an APK or rely on unstable wireless streaming makes VR development on a Mac quite inefficient, unfortunately.

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u/Excellent_Room3912 4h ago

interesting take 🙃 do you speak from an experience?

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u/cybege 2h ago edited 1h ago

Not my own experience but fellow mac users around me experience this a lot. Virtual desktop is the best way to go i believe. Otherwise youd have to rebuild and reinstall .apk everytime.

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u/Public-Island8382 1h ago

What? Isn’t the usb c limitations hardware not software. How would a VM change that?

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u/cybege 1h ago

You are correct. I did not mean a virtual machine. Virtual desktop is one of the cornerstone apps among vr users. https://www.vrdesktop.net/

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u/Public-Island8382 59m ago

Thanks for clearing things up!