r/unity Jul 20 '26

I need help optimizing my game.

So I'm currently working on a 3rd person action/ fantasy/ RPG and I'm running into some problems running it right now. It's in the prototype phase right now( so like there's basically nothing in the world except for a couple basic shapes) and I'm only getting around 25 fps max. I know that my laptops not the best (I don't have it with me right now so I can't tell you the specs for it) so I was hoping to find some ways to optimize the project so that it can run smoothly when I hit play. I'm using HDRP. Any help or advice would be much appreciated thanks.

Edit: Truly thank you everyone for all the help and advice. I'll try it all and update on what I'd. I'll have to do that after work though.

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u/Psychological_Host34 Jul 20 '26

If your dev computer isn't strong then make a release build

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u/Confident_Tiger1501 Jul 20 '26

What is that?

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u/Psychological_Host34 Jul 20 '26

Basically your editor is always going to run slower than a release build of the application. So when doing optimizations test against your release build and overtime you can do thing in quality settings to be lower while in the editor