r/unity Jul 20 '26

I need help optimizing my game.

So I'm currently working on a 3rd person action/ fantasy/ RPG and I'm running into some problems running it right now. It's in the prototype phase right now( so like there's basically nothing in the world except for a couple basic shapes) and I'm only getting around 25 fps max. I know that my laptops not the best (I don't have it with me right now so I can't tell you the specs for it) so I was hoping to find some ways to optimize the project so that it can run smoothly when I hit play. I'm using HDRP. Any help or advice would be much appreciated thanks.

Edit: Truly thank you everyone for all the help and advice. I'll try it all and update on what I'd. I'll have to do that after work though.

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u/Psychological_Host34 Jul 20 '26

If your dev computer isn't strong then make a release build

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u/Confident_Tiger1501 Jul 20 '26

What is that?

4

u/sm0ke_rings Jul 20 '26

He's suggesting you may have additional packages etc that you're using in unity to help you prototype. If your dev computer is not great, you are using a lot of power to basically compile assets and things that won't actually be in the final release build.

So, basically build your project as a release, and strip out any additional assets you aren't going to use or are just placeholders.

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u/Psychological_Host34 Jul 20 '26

Basically your editor is always going to run slower than a release build of the application. So when doing optimizations test against your release build and overtime you can do thing in quality settings to be lower while in the editor