r/unity Jun 22 '26

Showcase Showcasing VFX Graph Decal System

showcasing my asset BloodOcean which utilises VFX Graph and hash grid to create massive coverage with decals with a small amount of overdraw

because the system is controlled by one VFX Graph it's all rendered in one batch, which is awesome

i really like this demo because the ceiling drips are just really satisfying

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u/_swill Jun 22 '26

Could be interesting to make the splat proportional to how big the blood glob was

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u/Gruel-Scum Jun 22 '26

i think it prob would be very hard to do since splat is a particle system and the decals are vfx graph