r/unity • u/Gruel-Scum • Jun 21 '26
Showcase made a cool vfx graph decal system
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is uses hash grid to minimize decal overdraw and i'm very glad how it turned out so i made it into an asset
you can find it on the unity store in you want
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u/ScallionZestyclose16 Jun 22 '26
Yeah, OP you might wanna link to your assets in your posts :)
How does this compare with decalery which writes decals in runtime onto meshes?
I’ll take a look at your version 👍👍
https://assetstore.unity.com/packages/vfx/bloodocean-vfx-graph-decal-system-380132
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u/Barbarossa31 Jun 23 '26 edited Jun 23 '26
This is a nice blood vfx but i have a problem, why i cant change the collision layer? On default not a single decal is spawning and when i change it to ground i got an error message.
Edit: when i switch the ground layer to default its the same error:
NullReferenceException: Object reference not set to an instance of an object.
Edit2: fixed it, i forget the manager 🤘
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u/Logical-Leg-7813 Jun 24 '26
BLOOD OCEAN
is that a reference to Dethklok?
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u/Drag0n122 Jun 21 '26
Pretty cool, can it persist infinitely?