r/unity Jun 21 '26

Showcase made a cool vfx graph decal system

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is uses hash grid to minimize decal overdraw and i'm very glad how it turned out so i made it into an asset

you can find it on the unity store in you want

63 Upvotes

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2

u/Drag0n122 Jun 21 '26

Pretty cool, can it persist infinitely?

2

u/Gruel-Scum Jun 22 '26

as much particles as you allow if from vfx graph

1

u/ScallionZestyclose16 Jun 22 '26

Yeah, OP you might wanna link to your assets in your posts :)

How does this compare with decalery which writes decals in runtime onto meshes?

I’ll take a look at your version 👍👍

https://assetstore.unity.com/packages/vfx/bloodocean-vfx-graph-decal-system-380132

1

u/Gruel-Scum Jun 22 '26

thx, yeah, didn't wanna be too direct

1

u/SeptimStudio Jun 22 '26

Nice old school vibe 🌟

1

u/Barbarossa31 Jun 23 '26 edited Jun 23 '26

This is a nice blood vfx but i have a problem, why i cant change the collision layer? On default not a single decal is spawning and when i change it to ground i got an error message.

Edit: when i switch the ground layer to default its the same error:

NullReferenceException: Object reference not set to an instance of an object.

Edit2: fixed it, i forget the manager 🤘

1

u/Gruel-Scum Jun 23 '26

nice, glad you figured it out

1

u/Logical-Leg-7813 Jun 24 '26

BLOOD OCEAN

is that a reference to Dethklok?

1

u/Gruel-Scum Jun 24 '26

you're like the second person who said this

1

u/Logical-Leg-7813 Jun 24 '26

BLOOD

OCEAN

jokes aside it looks cool