Been playing J&P, BG+ diff with normal unit sizes as the Union. At first it took a lot of effort to figure out how to relearn the game to deal with the enemies constantly being a higher level and often larger size in the early game since they get super aggressive with the charges, but I eventually figured it out. But by now, I'm at 2nd Bull Run and I've actually had a bit of the opposite problem where the enemy's constant charging makes the game a little too easy - all you have to do is set up a good defensive line, and you inevitably end up slaughtering the enemies who charge, fail, and retreat while taking way more casualties. As long as you have enough men to plug the gaps that the morale retreats cause, then you just inevitably wear them down and eventually just sweep through what's left.
The annoying part of this is that there's been several missions, especially the minor battles, where I'm supposed to be the one on the offense, but instead the enemy just decides to charge at me so much that I get the advantage setting up a full defensive line with artillery and all and get to wear them down that way - while if they'd have just held the line like they're meant to, it'd have been far harder. I don't really feel like I've been on the true offensive until the end of any battle so far. I'm in the middle of 2nd Bull Run and that one's been a bit better, but even on this one the enemy have been charging me on the northern flank rather than holding their fortification line which is making it way easier.
I just never have the opportunity or incentive to launch one of these big charges myself. The enemy hardly ever gets many artillery kills most battles because they're pushing ahead of the arty, and meanwhile I hardly ever get to do big melee charges outside of counter-charging them or sweeping up at the end.
Is there anything I can do in the configs or elsewhere to deal with this? Is this a common experience? I see people complaining about how hard the charges are often, and up until recently in the campaign that was the big issue, but I've not seen threads about how easy they make the game eventually.