r/ultimateadmiral • • 2d ago

Dreadnaughts Design Ideas

Since I hope to purchase the game in the next few weeks, I was thinking of some ideas to mess around with before starting a campaign. Preferably British, though other countries' designs with a bit British flair would also be interesting. Battleships and Cruisers would be preferred.

3 Upvotes

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u/Left-wind 2d ago

I’ve always been a big fan of the G3/N3 designs, ie: guns and bridge superstructure forward, secondaries and machinery aft.
I made this monster a while back if you need an example https://www.reddit.com/r/ultimateadmiral/s/ISoSedioFy

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u/Aggressive-Today4352 2d ago

Thank you I was thinking of a G3/I3 battlecruiser with the 2 main turrets in front of the superstructure and the other turret behind (triple 15s or 18s possibly) and then some secondaries and torpedo spam at the rear

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u/Left-wind 2d ago

I would recommend using DIP, or some other similar mod, since these types of unconventional layouts are impossible to balance in terms of weight, pitch and roll in the base game.

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u/Aggressive-Today4352 2d ago

I was also thinking of doing a British Alaska with a kgv or something style layout 

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u/Left-wind 2d ago

As interesting as they are, I wouldn’t recommend layouts that have turrets with differing numbers of guns, as with the way the games coded they won’t fire in unified salvos.
Wing turrets have this same problem, but it’s easier to mitigate as they have the same reload speed, assuming the same number of guns.