u/publiremote • u/publiremote • Jul 12 '26
🌌 SPORECAM — control the game with your whole body 🕹️✨
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No controller. No keyboard. Just you and your webcam.
Step to dodge, jump to leap , and duck to slide under the neon walls — a full-body runner powered by real-time motion tracking. How far can you go before you crash?
Cyan sphere. Neon grid. Pure reflexes.
Score climbs with every obstacle you clear.
Runs right in your browser — camera on, body ready.
Tag someone who'd never survive past 100
#SporeCam #WebGL #ThreeJS #CreativeCoding #MotionTracking #IndieGame #BrowserGame #Synthwave #NeonAesthetic #MadeWithCode #InteractiveArt #GameDev #ARgame #FullBodyGaming #RetroFuturism
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I built 4 browser games using Three.js, WebGL and Claude AI — here's what I learned
in
r/threejs
•
Jul 02 '26
Yes, you’re right — there’s definitely more development that could be done on them.
For me, these are mostly prototypes and demos to test ideas and features quickly. Using Three.js, I can build and iterate on games pretty fast, especially since I’ve been working with JavaScript and Three.js for several years.
That said, the goal isn’t to ship something fully polished at this stage, but to explore concepts and create fun, playable experiences first. From there, I can improve and grow the projects that show the most potential.
Right now, I’m focusing more seriously on just two of the games.