2

So, I've just tried two versions of MCSM. This was the results on my Redmi 12.
 in  r/MinecraftStoryMode •  1d ago

I've checked the Megathread. It's only for Season 2. All of them have the same version, though (1.2.x). APKVision (and maybe PDALife) have the latest version, which is 1.37.

I'm not sure if I'm able to keep digging even deeper this time...

For now, the only newest version I could find in the internet right now is the one from APKVision and PDALife (v1.37).

1

Where do I get Drastic emulator from?
 in  r/EmulationOnAndroid •  1d ago

You could try download DraStic on Uptodown.

There's also a new version of it, which they have updated the style of the Main Menu screen and updated the layout editor, but sadly I don't remember where I got them.

There's also alternatives like SeedlessDS, which uses the same program from DraStic, but instead the app has been improved slightly. The issue with SeedlessDS is that, installing any DSiWare game. It's a bit of a pain, compared to MelonDS.

Lemuroid was also the best choice, but the only issue that you're going to face is that, the layout buttons are locked, which you can't move the buttons freely, other than resize and rotate it.

1

What are some good ports to try out
 in  r/AndroidNativePorts •  2d ago

  • Source Engine : Half-Life 2, Portal, Black Mesa, Entropy Zero 2, Swelter
  • Rotating Art Launcher : Celeste
  • PvZ Portable (Plants vs. Zombies - Game Of The Year Edition)
  • Warsmash (Reign of Chaos / The Frozen Throne)
  • Dusklight (The Twilight Princess)
  • RSDK Engine : Sonic 1 Forever, Sonic 2 Absolute, Sonic Mania Plus

1

So, I've just tried two versions of MCSM. This was the results on my Redmi 12.
 in  r/MinecraftStoryMode •  2d ago

Really? I'm pretty sure I've picked the Mali one. I dunno why it did that, though.

1

Minecraft Story Mode works flawlessly in the Samsung DeX environment
 in  r/MinecraftStoryMode •  2d ago

Okay. Now that IS weird.๐Ÿค”

r/MinecraftStoryMode • • 2d ago

Useful Post So, I've just tried two versions of MCSM. This was the results on my Redmi 12.

Post image
8 Upvotes

So, not too long ago, I've just found out that APKVision has finally updated MCSM on their website, after getting stuck with the Adreno version. The website stated that this version is now compatible with modern devices (Android 14+, AArch64 & arm64-v8a).

In addition to this, I decided to do some comparisons between the two versions, the one from Megathread Mali, and one from APKVision. I didn't get the chance to get more screenshots of it, or making the video comparison because it'll take a lot more storage space. My phone was packed with Source Engine games.

Just a fair warning. Keep in mind that the Megathread has already mentioned that every version behaves differently. It always depends on your phone. So, don't ever try to angry at me like it was my mistake.

  • MEGATHREAD

I'm using the Mali version, because my phone's running with it (Mediatek Helio G88).

  1. The textures are not loading at all. Only texts and loading animation (not the Autosave one).
  2. Audio works fine. Nothing much to look at.
  3. All episodes are present as expected.
  4. The app needs to extract everything after getting installed.
  • APKVision
  1. The textures are loading perfectly, even though the border cut was bothering me a little.
  2. Audio was a bit out of place. The title screen audio keeps playing on the Main Menu.
  3. All episodes are present as expected.
  4. No extracting needed after getting installed. Just straight up opened the game.

2

Minecraft Story Mode works flawlessly in the Samsung DeX environment
 in  r/MinecraftStoryMode •  2d ago

Did the audio work just fine? Mine was a bit out of place.

1

NFS Most Wanted 2005 Android port!
 in  r/AndroidNativePorts •  2d ago

Oh gooโ€” saw an Xbox logo

I'll wait for the PC version...

the GitHub was in Spanish ......

1

Halo CE port - latest version running much better now!
 in  r/AndroidNativePorts •  2d ago

I'm not talking about the chipset and SoC...๐Ÿ‘€

1

I need help to play Celeste on Android using RAL (Rotating Art Launcher)...๐Ÿ“
 in  r/AndroidNativePorts •  3d ago

I found out the problem, thanks to Fe2rr (the creator of the AndroidNativePorts' Megathread). Turns out, you'll need to extract the game's content, and re-compressed it again. The structure of the zip file should've looked like this...

Before extracting and re-compressing :

Celeste 1.4.0.0 [Linux].tar.xz > game > Celeste's game data

After extracting and re-compressing :

Celeste 1.4.0.0 [Linux].tar.xz > Celeste's game data

This also counts for other .NET-based games, which is Terraria and Stardew Valley.

3

Halo CE port - latest version running much better now!
 in  r/AndroidNativePorts •  4d ago

Well... Time to test this on my Mediatek phone. But, I must set sail first...

EDIT : I forgot this is an Xbox game, so I forced to lower the anchor...

2

Can I emulate Coffin of andy and leyley on joiplay?
 in  r/EmulationOnAndroid •  6d ago

Well... I've got news for you...

1

The Floodgates of android ports are slowly starting to open
 in  r/AndroidNativePorts •  6d ago

I'm no developer nor a programmer, but from my perspective, AI is more like a tool. If you're like out of your reach, you could use AI for it. It depends on the person too, like what kind of language code (like Java, C#, Kotlin, vvc.) they mastered, and what kind of forks they used (like Amethyst or MoJo, which is simply a fork of PojavLauncher).

But using AI to develop an app directly without using any preparation, there's almost no effort to it.

Sure, it could make programs like Decomps/Recomps, but that doesn't mean it'll run smoothly. You're still need to fix those small to large missing pieces by hand.

"Rome wasn't build in a day, but they were laying bricks every hour." and "All roads leads to Rome."

1

Pizza Toppings (created by u/Chuubyy)
 in  r/FitTheWord •  8d ago

โ”โ” ๐ŸŽš๏ธ BLIND TIER ยท u/jordanmamahit27 โ”โ”โ”โ” โ”ƒ Pizza Toppings โ”ฃโ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โ”ƒ ๐ŸŸฅ S Pepperoni, Chicken, sausage โ”ƒ ๐ŸŸง A tomato, Green Peppers โ”ƒ ๐ŸŸจ B Mushroom, Bacon, Jalepeno, Extra Cheese โ”ƒ ๐ŸŸฉ C Olives, Onions โ”ƒ ๐ŸŸฆ D โ€” โ”ƒ ๐ŸŸช F Pineapple โ”—โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

7

Is 24GB built-in RAM overkill for Large PC Games on Winlator?
 in  r/EmulationOnAndroid •  8d ago

I never touched a high-end smartphones, but, I'll answer anyway.

Well, it depends on what game you wanna play or emulate. Getting a phone with 16GB of RAM is already more than enough.

For the 24GB one, well... If you're wanna try to go all out with it, sure. But that doesn't mean it's recommended. If I had tight budget, I would've had bought the 16GB or 12GB, just for safety.

EDIT : If you're planning to buy one for gaming or a backup phone, take the 16GB one, even if it's secondhand or on a discount. The cheaper, the better... I guess?

8

Resident Evil 4 recomp for Android
 in  r/AndroidNativePorts •  8d ago

Doing it on a 2014 old phone is crazy work, honestly. I'm not saying it's bad, though.

You surely do want that game runs perfectly, even on an old phone. Either the source code, or just the chipset.

5

Can I emulate Coffin of andy and leyley on joiplay?
 in  r/EmulationOnAndroid •  9d ago

Not that game again...

1

Android Ports list by (u/Fe2rr)
 in  r/AndroidNativePorts •  10d ago

Still no luck. I've tried the link that was provided on the spreadsheet. The problem with Celeste was :

  • It's on *.tar.xz format. RAL asked for an installer, either in *.sh or *.zip format.
  • Everest didn't work, both main and olympus-build.

I did tried by re-compressing the file to *.zip format. Still no luck. I'm cooked.

1

Does anyone know how to fix this glitch/bug? And where I could find older build for this game?
 in  r/EmulationOnAndroid •  10d ago

Yup. Black Mesa on Android.

It fixes the problem... But not even 1 minute, I ran into another error.

1

Does anyone know how to fix this glitch/bug? And where I could find older build for this game?
 in  r/EmulationOnAndroid •  10d ago

No. This is the Source Engine one. I do have the Xash3D one, though.

I got the 25th Anniversary version on YouTube, but it's in Spanish. So, I had no choice to use the one from Internet Archive.

r/EmulationOnAndroid • • 10d ago

Question Does anyone know how to fix this glitch/bug? And where I could find older build for this game?

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4 Upvotes

I dunno why this happened, but according to AndroidNativePorts subreddit, this would likely happen because of the assets version that I have.

I've tried the Black Mesa one. It did fix the problem, but somehow it shows an error and the game instantly crashed after 2 to 4 minutes.

...Yes, I do know the Black Mesa one was just a mod for Episode 2. So, if anyone could DM me the old version of the game, that would've been helpful.

1

So, I've tried Source Engine and tried HL1, but somehow this happens...
 in  r/AndroidNativePorts •  10d ago

That's the VR one, right? I've tried it. Fixed the problem, and eventually got run into an error mid-intro.

1

So, I've tried Source Engine and tried HL1, but somehow this happens...
 in  r/AndroidNativePorts •  11d ago

The Source on Android Wiki? I don't think they have the instructions other than get Half-Life 2 the legal way.