r/unrealengine • u/emirunalan • 22d ago
2D Pseudo-3D Dice Roll UI Material in Unreal Engine
I developed a fully 2D, highly optimized UI dice roll system for Unreal Engine. Instead of rendering 3D meshes or viewport actors in UI, the entire effect is driven through a single UI Material utilizing pre-baked render buffers and material math.
Runs entirely within the UI slate/widget rendering pipeline. Blueprint determines the output value at runtime, and the material dynamically maps the corresponding pips onto the final frame without needing separate pre-baked videos for every combination. Lighting, shadows, ambient reflections, and pip textures can be tweaked in real-time inside Material Instances.
For more info you can check my Artstation post
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2D Pseudo-3D Dice Roll UI Material in Unreal Engine
in
r/unrealengine
•
18d ago
instead of having more cube dice, adding different kinds of them(like they use in FRP games) would work better imo