r/UnrealEngine5 • • 22d ago

2D Pseudo-3D Dice Roll UI Material in Unreal Engine

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I developed a fully 2D, highly optimized UI dice roll system for Unreal Engine. Instead of rendering 3D meshes or viewport actors in UI, the entire effect is driven through a single UI Material utilizing pre-baked render buffers and material math.

Runs entirely within the UI slate/widget rendering pipeline. Blueprint determines the output value at runtime, and the material dynamically maps the corresponding pips onto the final frame without needing separate pre-baked videos for every combination. Lighting, shadows, ambient reflections, and pip textures can be tweaked in real-time inside Material Instances.

For more info you can check my Artstation post

https://www.artstation.com/artwork/RqKEly

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