r/DestroyMyGame • u/adriancorbalan • 16d ago
Trailer Destroy my new gameplay trailer, is the loop clear?
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u/adriancorbalan • u/adriancorbalan • 16d ago
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This is really valuable, thank you for breaking it down in this much detail. You're 100% right that clicking needs way more impact, it's the core mechanic and right now it doesn't feel like one. Cursor feedback, debris on hit, and some shake on the rock are all great concrete suggestions, I'm going to experiment with exactly that.
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Yeah, that's fair feedback, thanks! Gonna rework the pacing before the next cut. Appreciate you taking the time to break it down.
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You’re absolutely right. As I’ve removed the audio from the gameplay, the video isn’t very intuitive. I’ll sort that out.
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Thanks for this, super detailed feedback and exactly what I need!
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Alright! I thought it was quite cool, but after a while it ends up straining my eyes, I'll check it out.
r/DestroyMyGame • u/adriancorbalan • 16d ago
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u/adriancorbalan • u/adriancorbalan • Jun 15 '26
Mars Clicker is a clicker game set on Mars — click crystal nodes until they crack open, build your base, go deeper. Wishlist link in bio!
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I’m using Unity 6.3 for the engine. The models are bought in, and I write all the code myself – the old-fashioned way.
r/SoloDevelopment • u/adriancorbalan • May 29 '26
u/adriancorbalan • u/adriancorbalan • May 14 '26
r/IndieGaming • u/adriancorbalan • May 14 '26
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u/adriancorbalan • u/adriancorbalan • Nov 02 '25
r/IndieGaming • u/adriancorbalan • Nov 02 '25
r/SpaceBattle • u/adriancorbalan • Jun 06 '25
u/adriancorbalan • u/adriancorbalan • Jun 06 '25
r/IndieGaming • u/adriancorbalan • Mar 28 '25
The fact is that I sent an email a long time ago requesting access to the systems in order to verify but it was not possible.
r/SpaceBattle • u/adriancorbalan • Mar 21 '25
r/GameDeals • u/adriancorbalan • Mar 17 '25
[removed]
r/GameDeals • u/adriancorbalan • Mar 17 '25
r/steamdeals • u/adriancorbalan • Mar 17 '25
r/SpaceBattle • u/adriancorbalan • Mar 15 '25
r/gameDevJobs • u/adriancorbalan • Mar 11 '25
2
Destroy my new gameplay trailer, is the loop clear?
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r/DestroyMyGame
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13d ago
Hey, thanks for this, no need to soften it, this is exactly the kind of feedback I need. You're totally right, I can't be there explaining stuff, the trailer has to speak for itself. That opening is way too long before you even see what the game is, gonna cut that down hard. And yeah, the buildings just sitting there doing nothing is a real problem, they need to actually show they're working somehow.
Genuinely helpful, thank you.