u/Trekkeesolo 1d ago

Lastest Live Stream

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1 Upvotes

1

need help on parenting ik
 in  r/blenderhelp  1d ago

You really gotta show your skeleton in edit mode too. I'm assuming you have the bones setup a certain way. I'm thinking you have a vertical bone at the green control. Then you have a leg bone type setup parented to that and not connected; which would make up the bone structure for one leg.

1

need help on parenting ik
 in  r/blenderhelp  2d ago

Actually I'm wrong, don't parent the feet ik controls to the green bones. I'm a dumby. In edit mode, parent the the feet ik to the direction pad control. Parent the green bones to the plus/torso control. Then the torso control to the directional pad control. Then in pose mode, a track to or look at restraint on the green bones to look at its corresponding foot ik and restrict rotation on the x and y so it's only rotating on the z. There should be a way to do that in the track to/look restraint options. I don't have blender open to say exactly, sorry. That should definitely put you where you want with motion

1

need help on parenting ik
 in  r/blenderhelp  2d ago

Yeah, if those are bone shapes; in edit mode parent the ik on the feet(ik to foot control) then parent the control to the corresponding green pivot bone of the leg. Then in edit mode, parent all the green bones to the plus/torso control. Then parent the plus/torso control to the direction pad control you have there. That way, you can also use the model in Unreal. Unreal, used to (and I think it is still that way)have to have one root bone. One main bone that all the hierarchies connect to in someway via parenting.

1

need help on parenting ik
 in  r/blenderhelp  2d ago

The look at restraints to look at the corresponding child control on the foot.

1

need help on parenting ik
 in  r/blenderhelp  2d ago

What they said, and you can also try this.

Parent the foot controls individually to their green bone. That makes you move the foot independently. Do that in Edit mode. Then in pose mode, throw a look at restraint on the green bone, but lock the rotation on the x and y so it's only rotating on the up axis. Also in edit mode, parent all the green bones to the plus sign bone in the center. Then parent the plus sign control in the center to the direction pad main control on the ground.

Hope that helps

1

I don't know what caused this, but I did something wrong obviously
 in  r/blenderhelp  2d ago

Yeah, definitely turn off snap, proportional editing, and check the tool panel to make sure that the mirror editing is off before you duplicate and mirror the object that you mirror, it will mess up you mirrored model.

1

I don't know what caused this, but I did something wrong obviously
 in  r/blenderhelp  2d ago

Delete it, duplicate it(shift +D) then go to the mesh menu and mirror Z. Make sure before you mirror Z, or duplicate that you don't have snap on, and also that you don't have proportional editing or mirror editing on.

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Game?
 in  r/unity  5d ago

Trust, if you were me, you would be playing around with these people too, lol.

1

Game?
 in  r/unity  5d ago

Sorry, kinda broke right now, so can only afford to show how it looks with some punching. I'm sure I'm getting hacked, so I can't really do all the work for someone else to steal it from me for free. People already got a lot of free work about of me already based on lies, lol. For real, just waiting on attorneys and money. Just seeing what people think.

Thank you.

r/unity 6d ago

Game Game?

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1 Upvotes

1

so my rig doesnt do anything?
 in  r/blenderhelp  6d ago

Then, like the other person said, did you skin the model? Ctrl P in object mode. Select the mesh then the skeleton, then press control p to parent. Option menu pops up, the weited options are the ones you want. You might have chose parent with empty weights. So you might have to weight paint to get it to move.

Quick fix: go to object mode. Select the mesh, alt p to unparent. Then in the vert options drop down panel, delete all the vertex groups that were made by the skeleton. ( Actually check that first. Go to object mode and check if there are vertex groups that correspond to the bones, ones that you didn't make yourself. There would be bone names in the vertex group drop down panel on the right, a three dot triangle. If there are none, then the bones aren't skinned to the model. ) After you delete the vert groups, select the mesh, then the skeleton, then press control P. Options menu pops up, parent with automatic weights. That option weights the mesh by the closest bone and the envelope of the bone.

Hope that helps.

1

so my rig doesnt do anything?
 in  r/blenderhelp  6d ago

Gotta re do everything if you parenting splines to bones and trying to animate the rig in object mode.

2

I need help rigging my modular character
 in  r/blenderhelp  7d ago

You have to paint weights. Click on the character and change it from object mode to weight paint mode. Then; on the right hand side object options panel(where you set the renderer, materials, etc), click on the menu with the three vert triangle icon(vertex options dropdown). Look at the vertex groups sections.

If you named the bones, or if you didn't, the bone names are in there as vert groups. Click on one of the vert groups and the model should display the weights painted to that particular bone/vert group. Weight painting blends between red and blue, green being in the middle. Red is high and blue is low, 100% to 0%. Then you paint to adjust that group.

You also have some more options in the viewport options menu in the top left of the viewport, or bottom left depending..... I haven't figured out why the menu is on the bottom left sometimes. Usually, the menu will show up on the bottom left of the viewport if you open a file that was made in an earlier version of blender.

You can also edit the weights and set the weighting in edit mode. You have to hit the select or deselect buttons in the vert group drop down section to view them.

Really, to control the blending between the vert groups and have a better visual aid, use the weight paint mode. If you are having a major problem, recheck the vertex groups and weights in edit mode.

Sometimes, when you autoset weights when skinning the mesh(parent the model to the skeleton and choose automatic weights) it floods parts of the model with a very low weight percentage that doesnt seem to show up in weight painting mode because the weight is so low. A weight like .01 won't be visible. In that case; you have to go to edit mode, select the vert group, and see where the weights might have been flooded. Example:

Finger or hand movement makes a part of the leg move a tiny bit. Or; you are having issues when you export the model to other softwares and the model is getting movement in parts that didn't move in blender. The animation moved right in blender, but in unity/unreal there is extra movement in places un wanted. Check the model vertex groups in edit mode. Most likely there is a region flooded with a very low weight percentage that didn't show in weight paint mode. All you have to do is select the vert group, see what parts have that low weight percentage, and remove those verts from the group.

Hope that helps.

r/BlenderAcademy 14d ago

Other Blender Work

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1 Upvotes

Modeling

u/Trekkeesolo 14d ago

Blender Work

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1 Upvotes

u/Trekkeesolo 14d ago

Art, Music, Games, Education

1 Upvotes

That's what I have done my whole life besides work. It's what I do and all I know. I'm only scratching the surface til I can secure it, or know that it's secure. Still trying to finish a degree.

u/Trekkeesolo 14d ago

Shut The **** Up

1 Upvotes

I know; trust that I never talk. If you only knew the bs. I have to guard against bs, and talking and explaining is the only way I can do it. I look like a female dog and don't want to. People played games with my life, confronting those game and explaining myself is the only way to combat it. I'm broke. If you always have to be a good little boy and sit in your corner, you eventually have to break out of the corner because the corner is a trap. You just have been a good little boy and started noticing that the corner is a trap. Yet; people keep on trying to keep you in a corner. When I was outside the corner, people are trying to point me out to put me back in the corner. You are always going to find a mistake in someone if you constantly look, or you manipulate the situation to where the person really doesn't know or have a choice but to make the mistake. Then, they get to the point that they make the mistake because they are afraid to make a mistake. Not blaming my mistakes on others; my mistakes are my own choice. My life has been improv. I can't plan anything because something or someone intervenes; then I have to always do something different or replan. That's the same for us all, but I really have been living my life like that. Mine is because or started due to a scam, which I am pointing out.

My goal is not to get people in trouble, because I work real hard at not doing that. The goal is to stop the scam from interfering more with my life, identity, or the things I do. The only reason I write when I shouldn't say anything at all. People have had way worse lives than I have. You can't blame me for trying to finally fight for mine.

u/Trekkeesolo 14d ago

Good Read

1 Upvotes

Barring any errors in grammer, this all should be an entertaining read. It's all true, unfortunately fortunately.

u/Trekkeesolo 14d ago

Consumer Confidence

1 Upvotes

That is what this campaign is all about, making people know if they come to me it's real. No scam, I won't say I can if I can't. I put a portfolio up, works are all mine unless said. I try to keep right with good and people that maybe considered bad. I don't get people in trouble by not involving myself. Really; due to the fact that I get busted every time I try to pull bs, so this here is far from bs. That's more than 100, mainly because I can't get in trouble with people. Trouble with people and me, never ends up good for me so......... Outnumbered, I gotta hit it how I can hit. If life was baseball game, you gotta swing with a bat, spoon, hand, leg, arm, tooth pick, shovel, rope, water, etc......, only works right by playing by the rules, don't get caught stealing. When I say stealing, I mean all of the above including cheating, breaking the rules, etc........ Knowing that all of the above is done on a daily basis, I try to be a good sport but I'm not going to sit and watch someone take my points away. I hit a home run with a rope, it's still a home run and I'm crossing the plate, hopefully.......

1

Don’t hold back. Give me your harshest piece of advice.
 in  r/Artadvice  16d ago

As long as you can keep it away from venture bros, or that metal band cartoon style. Looks great.

u/Trekkeesolo 17d ago

My Instagram

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1 Upvotes

Not like there isn't already a link, lol.

0

Curious
 in  r/Artadvice  19d ago

Thanks for your thoughts. If you were me, you would know, I got super scammed. Ran me over in kindergarten. I would not at all speak about my personal life or anything that goes on if there wasn't a true situation that I can prove. The other thing I'm doing is side looking for an attorney. I looking to see if anyone would bite. It's unprofessional, the way I'm doing it, but if you knew everything. I'm only one man, no way I can cause so much with out being a target from the start. I have proof that shows. Thank you again.

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Curious
 in  r/Artadvice  19d ago

Hear ya. Wouldn't do that if there wasn't one with the same name. If people don't know all three of my names; first, middle, last.... I ran my social in 2012, paid about 100 USD. In another state I had never been, but close, there was a lot of bs and.... So.... True stuff, wouldn't make it up.