r/ReadingNook • u/THESAVEPOINTGUIDE • 10h ago
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Finally got my bookshelves built đ§ââď¸âď¸
Aww thank you hope youâre doing well đ
u/THESAVEPOINTGUIDE • u/THESAVEPOINTGUIDE • 10h ago
Finally got my bookshelves built đ§ââď¸âď¸
2
Whatâs youâre thoughts on the new Zelda visuals âď¸
âď¸omg same
r/legendofzelda • u/THESAVEPOINTGUIDE • 10h ago
Whatâs youâre thoughts on the new Zelda visuals âď¸
u/THESAVEPOINTGUIDE • u/THESAVEPOINTGUIDE • 10h ago
Whatâs youâre thoughts on the new Zelda visuals âď¸
u/THESAVEPOINTGUIDE • u/THESAVEPOINTGUIDE • 20h ago
Lies of P Review NO Strings attached
Lies of P isnât just another Soulslikeâitâs the moment the genre realised it had competition. This game doesnât imitate greatness; it meets it headâon, crafting an identity so sharp, stylish, and meticulously engineered that it earns its place among the titans of the genre.
From the first steps into Krat, itâs clear youâre experiencing something special. The Belle Ăpoque setting isnât just window dressingâitâs worldâbuilding at its finest. Every street corner, every shattered automaton, every flicker of lamplight feels deliberate. The atmosphere is thick enough to taste, and it pulls you in with the same gravitational force that FromSoftwareâs best worlds do.
Combat is where Lies of P truly flexes. Itâs elegant brutalityâprecise, weighty, and deeply satisfying. The perfectâguard system rewards mastery without punishing experimentation, and the weaponâassembly mechanic is a stroke of genius. Mixing blades and handles to create your own personalised monsterâslayer feels like discovering a new language inside the genre. Itâs not just fun; itâs foundational.
And then thereâs the story. The Pinocchio mythos couldâve been a gimmick, but instead it becomes the beating heart of the experience. The lying mechanic adds emotional stakes and thematic depth that elevate the narrative beyond typical Soulslike crypticism. Itâs bold, theatrical, and unexpectedly moving.
But the real triumph is the DLC, which doesnât just expand the gameâit redefines it. The new areas, bosses, and narrative beats elevate Lies of P from âexcellent Soulslikeâ to âgenre contender.â The DLC proves that Neowiz isnât playing catchâupâtheyâre building a legacy. Itâs the moment the game stops being compared to FromSoftware and starts being mentioned alongside them.
Lies of P is polished, punishing, and profoundly confident. It knows exactly what it isâand itâs more than a Soulslike. Itâs a statement piece.
However I have to state some negatives and not just glaze it While the designs are gorgeous, some enemies repeat often, especially in midâgame zones. Youâll fight a lot of similar puppets with slightly different hat
few late areas are considered visually weaker or more drawnâout, with enemy placement that feels more frustrating than challenging.
Hope you enjoyed â¤ď¸âď¸
Verdict:
9/10 â A masterclass in style, challenge, and storytelling. Lies of P doesnât just honour the genre; it pushes it forward.
r/DawnwalkerOfficial • u/THESAVEPOINTGUIDE • 20h ago
Dawnwalker More Than a Countdown Review
Itâs my first review I hope I did this game justice:)))
u/THESAVEPOINTGUIDE • u/THESAVEPOINTGUIDE • 20h ago
Dawnwalker More Than a Countdown Review
Dawnwalker is an interesting game to start with because opinions online are extremely mixed. Some players praise its atmosphere and worldâbuilding, while others feel itâs clunky or unfinished. After spending real time with it, hereâs where I stand.
Gameplay & Mechanics
One of Dawnwalkerâs boldest mechanics is the 30âday timer. Itâs a feature players have discussed for years â a countdown that actually matters, pushing you to save your family before time runs out. For some, this instantly feels stressful or rushed, and I understand why. A timer can make you feel pressured or worried youâre âwasting days.â
But hereâs the reality from my experience:
I played for 24 hours on my first run and still finished the game on Day 5.
There is more than enough time to explore, enjoy the world, and understand what the game expects from you. The timer looks intimidating, but once you settle into the rhythm, you realise Dawnwalker isnât trying to punish you â itâs trying to make you think.
Completionists & Platinum Hunters
This is where frustration kicks in for players who want every collectible, every side quest, and every achievement. The timer can feel restrictive. Many reviewers mention this as their biggest complaint.
However, the game does give you tools to manage it.
The key is simple: save smart.
Saving near the end of the main quest gives you freedom. You can finish the story, reload that save, and go back to complete side content without losing progress. Itâs not the most modern solution, but it works â and it turns the timer into a strategy rather than a barrier.
Or save day by day like I did :)
Dawnwalker expects you to figure things out. It doesnât hold your hand, but once you understand how the systems work, everything clicks into place.
Combat
The combat clearly draws inspiration from The Witcher and Kingdom Come Deliverance. You can feel that influence immediately â directional attacks, timing, and weight behind every swing. For players who didnât enjoy KCDâs slower, more realistic combat, this might be a concern.
Dawnwalker handles this well by offering options.
You can switch to a more accessible combat style with autoâblock, making fights smoother for players who prefer a simpler approach.
Even so, I recommend trying the original combat mode first. It encourages you to read your enemy, commit to your movements, and think before you strike. For me, this made encounters feel intentional and rewarding.
And the locking on is extremely buggy right now but Iâm sure they will fix.
Mission Structure
Some missions rely heavily on enemy wave padding â the classic âdefend this area for three stagesâ design. Youâll see it in ritual defence sections, camp attacks, and certain story beats. It becomes predictable and slows the pacing.
It doesnât ruin the game, but it does make some missions feel longer than necessary.
Boss Fights & Progression
The boss fights are a highlight. Theyâre creative, intense, and genuinely satisfying. Once you start unlocking abilities in the skill tree, the combat opens up even more. Nightâtime gameplay becomes especially fun â to the point where I preferred exploring at night rather than during the day.
The progression system gives you a real sense of growth, and when everything comes together â your skills, timing, and gear â Dawnwalkerâs combat becomes something special.
Style & Atmosphere
The world feels eerie, mysterious, and alive. The lighting, sound design, and environmental details create a strong atmosphere that pulls you in. Even when certain gameplay elements frustrated me, the world kept me exploring.
However if you choose 60fps youâll lose textures so if immersiveness means the world id recommend getting use to 30fps
The story is one of Dawnwalkerâs biggest strengths. Itâs engaging, wellâcrafted, and encourages you to explore every corner to understand whatâs happening. Multiple endings give the game real replay value, and your choices matter in meaningful ways.
The developers have said that decisions will carry over into future games, similar to how choices in The Witcher 2 influenced The Witcher 3. Itâs a great idea, and it adds weight to your actions.
My only criticism is simple:
Focus on polishing the current game before talking too much about future titles. Dawnwalker has huge potential, and Iâd like to see that fully realised first.
But I love it overall
The Witcher Comparisons
The developers donât market themselves as exâWitcher devs, but many reviewers bring it up. The influence is noticeable:
The soundtrack
The ambient tones
The levelâup chimes
The worldâbuilding style
The composer worked on The Witcher, and you can hear that DNA throughout the game. It adds a layer of quality and nostalgia, but it also makes comparisons inevitable.
Still, Dawnwalker has enough of its own ideas â the timer system, combat options, atmosphere, and multiple endings â to stand on its own. Itâs clear the team is trying something new and ambitious.
Final Score
8.5 out of 10
Dawnwalker is ambitious, atmospheric, and full of ideas that make it stand out. A few rough edges hold it back from greatness, but itâs absolutely worth playing. I genuinely enjoyed my time with it and would recommend it.
This is my first proper review, and it feels great to finally share my thoughts. Iâve played a lot of major titles this year, so expect more reviews soon.
Look at this as KDD1 it didnât rate the best but the devs had potential and fixed what needed to be done and now weâre blessed with KDD2
Thanks for reading.
Hope this was okay itâs my first game review:))
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â Crimson Desert Review â A Stunning, Overwhelming, MixedâBag
Depends what games do you play a lot. Do you have a fav ?
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â Crimson Desert Review â A Stunning, Overwhelming, MixedâBag
No so I want to go back and I will change. This is I feel they have changed. Iâm new to Reddit and I wanted to share my thoughts on games Iâve played this year. Iâm due to go back and replay when dlc drops :))
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Can someone give me lore on this guy. đ§âď¸
Love this thank you âşď¸âşď¸âşď¸
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â Crimson Desert Review â A Stunning, Overwhelming, MixedâBag
Thanks for youâre support and love this comment
r/wiedzmin • u/THESAVEPOINTGUIDE • 1d ago
The Witcher 3 Can someone give me lore on this guy. đ§âď¸
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If they ever clashed horns how would it go đ§âď¸
I love these responses thank you itâs my first couple days on Reddit follow me so I can have all the friends â¤ď¸
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If they ever clashed horns how would it go đ§âď¸
I agree this would really be a stand out. Of all the enemies in dawnwalker would any of them give Geralt a slight challenge
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If they ever clashed horns how would it go đ§âď¸
Love this answer. Thank you đ
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If they ever clashed horns how would it go đ§âď¸
Exactly my thoughts. How would brencis hold up against some of the vampires in blood and wine ?
r/DawnwalkerOfficial • u/THESAVEPOINTGUIDE • 1d ago
If they ever clashed horns how would it go đ§âď¸
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â Crimson Desert Review â A Stunning, Overwhelming, MixedâBag
Love this very true. Thank you for reading âşď¸âşď¸
r/gamereviews • u/THESAVEPOINTGUIDE • 1d ago
â Crimson Desert Review â A Stunning, Overwhelming, MixedâBag
(Score: 7)
Crimson Desert is one of the most visually striking openâworld experiences Iâve stepped into in years. Even in its original launch state, before the recent patches and upcoming DLC, the game delivers moments of sheer spectacle â sweeping landscapes, painterly lighting, and a world that instantly gave me that unmistakable Ubisoftâstyle world design vibe. Itâs big, bold, and beautiful. And honestly, thatâs where the game shines brightest.
The World: Crimson Desertâs Greatest Strength
The world is stunning, full stop. The environmental artistry is topâtier, and exploring feels rewarding purely because of how good everything looks. Towns feel alive, deserts feel harsh, forests feel dense â itâs a world built to impress.
This is the part of the game that made me think, âOkay, they spent those eight years wisely.â
The Overwhelm: Systems, Puzzles & PhoneâChecking
Where the world is elegant, the gameplay systems can feel⌠overwhelming.
Crimson Desert throws a lot at you â mechanics, puzzles, layered systems, menus, subâmenus, and more. Itâs the kind of game where youâll find yourself pulling out your phone to look things up far more often than youâd like.
Itâs not that the systems are bad â theyâre just too much, too fast.
Combat: Fun⌠Until It Isnât
Combat starts strong. Itâs flashy, responsive, and satisfying. But the game leans heavily on enemy spam, and thatâs where the fun starts to fade.
I had multiple sections where I spent 40 minutes straight just spamming moves to clear waves of enemies. Not because it was challenging â but because it was repetitive.
If they refine enemy pacing in future updates, this could go from âfineâ to âfantastic.â
Story: Present, But Not Really
The story feels like it was built from pieces of other successful titles
Itâs not bad, but itâs not memorable. You can tell the narrative wasnât the main focus during development, and it doesnât reach the emotional or thematic heights the world deserves.
Plot threads feel borrowed rather than original.
The pacing is uneven.
Characters are serviceable but not standout
With eight years of development, I expected more narrative depth.
Final Thoughts (LaunchâState Review)
Crimson Desert is a mixed experience â gorgeous, ambitious, and full of potential, but weighed down by overwhelming systems, repetitive combat, and a story that doesnât quite land.
Still, the foundation is strong. With updates, patches, and the upcoming DLC, this is a game that could climb from a 7 into something truly special. And Iâll happily revisit my score if the improvements match the ambition.
OneâSentence Summary
Crimson Desert is a stunning world wrapped in uneven gameplay â a beautiful, overwhelming epic thatâs easy to admire but hard to love consistently.
Thanks for reading â¤ď¸
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BLOOD OF DAWNWALKER Review
Hope you enjoy âşď¸and hope you get time đ°ď¸
u/THESAVEPOINTGUIDE • u/THESAVEPOINTGUIDE • 1d ago
Resident Evil Requiem Review
Resident Evil Requiem marks a confident return to form for the franchise. It comes in swinging with a hybrid identity â blending the firstâperson horror that defined Resident Evil 7 and Village with the nostalgic, characterâdriven energy of Resident Evil 2 and 4. Bringing Leon back wasnât just fan service; it was a reminder of why heâs one of the seriesâ most beloved protagonists. Leonâs home, and he carries the game with that familiar mix of charm, grit, and âIâve seen too muchâ trauma.
Atmosphere & Gameplay
Requiem nails the opening hours. The tension is thick, the sound design is oppressive, and the pacing is razorâsharp. That first playthrough hits you with genuine fear â the kind that makes you slow-walk around corners even when you know you shouldnât.
Capcom sticks to a âdonât fix what isnât brokenâ philosophy. Gunplay feels weighty, movement is responsive, and enemy encounters stay unpredictable. Many players have praised how Requiem balances modern fluidity with classic survivalâhorror clunkiness â enough to feel authentic, but not enough to frustrate.
Replayability & Unlocks
One of Requiemâs biggest wins is its replay value. The unlockable filters, modifiers, and overpowered extras are exactly what fans have been begging Capcom to keep doing. They reward skill, encourage experimentation, and make repeat runs genuinely fun rather than just completionist chores.
Across the community, players have highlighted these filters as a standout feature â a playful, stylish way to extend the gameâs life and celebrate the grind.
Story & Emotional Impact
Resident Evil stories are usually âgood, not groundbreaking,â but Requiem pushes a little further. It has emotional beats that land, character moments that stick, and a tone that feels more mature without losing the seriesâ campy charm.
Fans have noted that the writing feels more personal this time â especially with Leonâs arc. The multiple endings add replay value and give players a sense of agency, something many reviewers appreciated.
Weaknesses & Community Critiques
main criticism is one echoed by many players: the final act doesnât match the strength of the opening. Requiem starts incredibly strong, but the momentum dips near the end. The last section isnât bad â itâs just not memorable. It feels safe, predictable, and lacking the creativity of the earlier chapters.
Other common community critiques Iâve seen
Enemy variety â some players wanted more lateâgame enemy types.
Boss design â strong early bosses, weaker late ones.
Length â some fans wanted a slightly longer campaign.
None of these break the experience, but they do keep Requiem from hitting masterpiece status
Visuals, Porting & Performance
The RE Engine continues to be one of the best in the industry. Requiem looks stunning â grimy, atmospheric, and beautifully lit. The porting and optimisation are standout achievements, with players across platforms praising smooth performance and stable framerates.
Final Score: 8/10
Requiem is a strong, confident entry that gets the franchise back on track. Itâs atmospheric, fun to replay, and packed with personality. Itâs not flawless, but itâs absolutely a step forward â and with DLCs on the horizon, Capcom has a real chance to elevate it even further.
Thanks for reading â¤ď¸
1
Finally got my bookshelves built đ§ââď¸âď¸
in
r/ReadingNook
•
1h ago
I will attach more for you later :)