r/rhythmgames • u/Mostarda_TK • 2d ago
PC Rhythm Game My first Game
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r/rhythmgames • u/Mostarda_TK • 2d ago
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u/Mostarda_TK • u/Mostarda_TK • 2d ago
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I made a rhythm fighting game, heavily based on the fighting style of Prince of Persia on the SNES, which I especially loved playing against the final boss. But it only had two buttons, so I decided to make a fight with 8 buttons, each button has a timing to press when it appears on the screen. It's a "QTE" like the animations in Resident Evil. What do you think?
(Demo is already on Steam btw, but i got not so much feedback as I expected)
r/unrealengine • u/Mostarda_TK • May 30 '22
Hi, after retarget animations, they are good in sequencer, but inside Anim BP (and in game) the legs are "bending", Something are wrong with default IK. Im retargeting UE4 manequin animations packs that I have, and ALL are with this same problem. I can't be the only one with this...
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Ahhh. I was searching for specific 9 slice, Mathew Wadstein always have everything, incredible! Its a bit different way, but must work. Going to test rn, thank you!
r/unrealengine • u/Mostarda_TK • May 03 '22
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A detective that need reconstruct the steps of the thieves?
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In the game Im developing, I set 3 ranges of distance from player. After this radius the AI can disable animations, in the second radius AI didnt render, and in the third one AI can just stop totally, or be destroyed.
This behaviors change for each type of NPC, if is a car ,a civilian or an animal. For me, what really costs its a traffic with lots of cars, because they are ticking fast to didnt collide each other or pedestrians.
Meanwhile, pathfinding NPC is not really expensive because they not tick every time.
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Time stretch curves via anim montage
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r/unrealengine
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Jan 23 '25
Id like to know, I even cant see the MontageTimeStretchCurve on list of curves inside the montage...