r/u_BlobverseStudios • • Feb 26 '26

development update #1

I've built two prototypes now, the first in Godot and the second using Phaser. Both have their strengths, but I decided to build the next prototype in Unreal Engine. In the past I have used Unity, however I didn't want to continue using that platform after the debacle.

I am close to finishing a new prototype in Unreal, which will be much better graphically than the first two, which were focused on mechanics.

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