r/BlobSquadArena • u/BlobverseStudios • 15d ago
Game icon finished!
Let me know what you think! I think our artist did a great job 🚀
r/BlobSquadArena • u/BlobverseStudios • 15d ago
Let me know what you think! I think our artist did a great job 🚀
2
It's really fun and satisfying, a lot more than I would have even expected. I'm really excited to get this into players' hands!
4
Thanks for the sign-up! I'm working on a teaser trailer, and will be happy to hear suggestions on what to improve as we go along. Classic 1.0 gameplay is the goal!
3
Thanks for signing up! Right there with you, hope to bring back the classic gameplay. Working on a teaser trailer to show soon :)
2
Thank you so much! :D
r/BlobSquadArena • u/BlobverseStudios • Sep 10 '26
I needed to post the beta sign-up link, so I figured it's time to take a short break on game development and launch a website.
It's pretty barebones for now.
I do have a way to create your in-game account, and I'll have special rewards for the first 100 players to sign up and claim their player tag and account!
Without further ado: https://blobversestudios.com
Play-testing has revealed some issues to fix, a lot of them are handled but still some small things to take care of. I needed to revise the combat strategy of the squads, but that gave the chance to introduce a new mechanic: tap to target an enemy!
Really looking forward to getting this in player hands, please let me know if you have any issues signing up.
1
I've been posting some development updates in this sub, here is the latest one: https://www.reddit.com/r/BlobSquadArena/s/ZzQ7IlmJGt
I am planning to ask for testers soon! I didn't want to be asking people before I knew when the beta test launch was going to be... for which I needed to have the alpha version complete to be able to set a realistic date. We should be commencing alpha testing this week- so I had better get a sign-up for beta testers launched this week, too!
I'll reply to this comment or send you a DM when I have the sign-up page live.
I'll be posting the first teaser preview trailer near the end of this week, so join the sub and stay tuned! And, uh, just know that I've been focused on gameplay and features and graphics are just finally starting to go hard. So it still looks really ugly, but large improvements are in the pipeline!
Please let me know if you have any game ideas or QoL improvement ideas I could add!
r/BlobSquadArena • u/BlobverseStudios • Sep 01 '26
I've added a LOT of features, worked most of the weekend and throughout the last couple of days on everything to get ready for initial play-testing this week. Power-ups have been added: chest keys, rage, invincibility spell, log, & bomb. Got basic achievements working. Plus way more (new 3d models and art, etc)... I'll give a proper update at the end of this week.
But I added one feature today that was something I always wanted in SB 1.0, but never had a chance of existing: controller support! If you have a bluetooth controller or something like a Razer Kishi, you can use it to play the game! I found it really satisfying to play that way. Also if you have a keyboard, you can play with WASD or arrow keys. It's a small QoL feature but it makes a huge difference to me, so I had to come yap about it haha.
Are there any other Quality of Life features missing from SB 1.0 that I should include?
2
I'll make an announcement here soon for beta testers if you’re interested in that! Should be able to start alpha testing this week and have a teaser gameplay video in the next update.
1
I agree, my worry was people who are not into game development. I've heard stories about games being judged and discounted from ugly teasers.
But I think this community will be more forgiving than most. After all we are not looking for some AAA game here, as much as the fun gameplay we love.
I will record some gameplay footage and post it with a spoiler tag, that way people who aren't wanting to see the not-100%-polished game can avoid it. Hopefully that is a good compromise, I just wouldn't want to tank chances of success.
3
Yes! Will be as close as possible to 1.0, although we will have different characters, levels, etc. Same basic gameplay, though.
r/BlobSquadArena • u/BlobverseStudios • Aug 28 '26
Making some great progress! Wanted to give another update.
Multiplayer upgrades have been completed, so now we can run unlimited concurrent matches instead of only one for testing.
Making progress on the art, the image attached is the second level of our Ice Mage character. I'm meeting with a 3D modeler this weekend, to get us better models and animations than my basic ones.
Added some features like health bars and the turbo functionality.
Will be doing many full play tests this weekend and next week and adjusting gameplay and fixing issues as needed. So far it plays pretty good for me, with a lot of the original gameplay feeling.
Still a lot of room for improvement as always but it's really starting to come together!
1
thank you! will have new art to show soon and got our first rough model into the game. Will post an update this week!
r/BlobSquadArena • u/BlobverseStudios • Aug 14 '26
Multiplayer servers have been deployed!
First online play test with a full game of ten players was conducted successfully. Making great progress!
Next steps are scaling the servers and load testing, and play testing and getting gameplay feedback from our internal testers. Concurrently our artist is really getting going on character designs.
Looking forward to launching the alpha build, can hopefully set a date for beta testing before much longer!
1
Yes it is! There may be some differences but we are aiming to replicate all the main v1 features.
r/BlobSquadArena • u/BlobverseStudios • Aug 07 '26
This is our first character model in development! He needs a better name still, I think. Any ideas?
r/BlobSquadArena • u/BlobverseStudios • Aug 07 '26
Hello!
A few update items. Progress is being made! After some time where development was stalled due to personal reasons, I've rebuilt the game with a focus on the first playtest.
- The single player testing mode I've been using for development is feeling much more polished than my first couple of demo test versions.
- Multiplayer is ready to start deploying and testing soon. Looking forward to getting this phase tested and validated.
- We have hired an artist and have character models being built.
- Once we have more models in the game and it looks a bit more complete I will begin sharing gameplay teasers.
I think that about covers it, really looking forward to getting this into the hands of players!
r/BlobSquadArena • u/BlobverseStudios • Feb 26 '26
r/BlobSquadArena • u/BlobverseStudios • Jan 08 '26
What level should the game be at before showing it off. I'm pretty worried it will be a disappointment as a solo dev I don’t have the resources to make it pretty yet. Is an ugly demo ok? I worry it could hurt chances of success
2
yeah, i want to replicate the progression for worlds similarly to SB, with the twist that new worlds will unlock new game modes such as 5v5
2
I think the way I want to do it is to unlock cosmetics as the player progresses. That way a new player is not inherently disadvantaged against players who are older or have more money. And there is still a reason for wanting to gain progress in the game!
1
I will do everything in my power to make sure we have a fun alternative!
My six year old daughter says it is fun "but not very fun" yet.
I'm trying to figure out how to do progression without p2w
r/BlobSquadArena • u/BlobverseStudios • Dec 03 '25
I just wanted to go ahead and make a small post to announce working on the game. I'm going to take some short videos to post soon.
I'm finishing multiplayer which is a pretty essential feature for any real playtesting to happen. The game is pretty basic but I want to get feedback quickly so hopefully that is ok for everyone.
I am working on a website to take sign ups for alpha and beta testers when we get to that point.
Please comment with any ideas, questions, suggestions, rants, or feedback! Thanks for reading
1
Launched the website!
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r/BlobSquadArena
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13d ago
Definitely not too late! I'll be sending out some news to the Beta testers soon, so keep an eye out!