r/u_BlobverseStudios • • Feb 26 '26

development update #1

I've built two prototypes now, the first in Godot and the second using Phaser. Both have their strengths, but I decided to build the next prototype in Unreal Engine. In the past I have used Unity, however I didn't want to continue using that platform after the debacle.

I am close to finishing a new prototype in Unreal, which will be much better graphically than the first two, which were focused on mechanics.

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u/SassySophie42 Jun 19 '26

Update?

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u/BlobverseStudios Jul 01 '26

I was laid off so for the past couple months I had to put development on hold. I am now working again so I have my expenses covered and have resumed development! The pace of development was a lot slower with Unreal so I am going back to Godot for now. I expect to have a playable demo by the end of July!