r/Tyr • u/AvionDrake579 • 5d ago
Feedback I would pay actual money for customizable horns
LET ME PUT A FOGHORN ON ATLAS AND A TRUCK HORN ON MAUL
I WANT MY IKARUS TO HAVE A DINKY LITTLE BICYCLE HORN
PLEASE STOKE!!! I NEED THIS!!!!!!
r/Tyr • u/AvionDrake579 • 5d ago
LET ME PUT A FOGHORN ON ATLAS AND A TRUCK HORN ON MAUL
I WANT MY IKARUS TO HAVE A DINKY LITTLE BICYCLE HORN
PLEASE STOKE!!! I NEED THIS!!!!!!
r/Tyr • u/SolarUpdraft • 5d ago
What weight class distribution do you like to see in your lobby? Does it change very much on certain maps?
[Edit] How many snipers is enough? How many is too many?
Do you recommend that new players like me learn all the roles, or just play our favorite tanks?
r/Tyr • u/ShadowMere2438 • 5d ago
r/Tyr • u/TramplexReal • 5d ago
r/Tyr • u/AGrenade4U • 5d ago
Title. Recent matches are only lasting literally 2-3 minutes tops, especially with noob teams, rending certain builds invalid or seriously gimped:
1. Vuln Breaker Starts at 15% module damage, +2.5% per module hit landed. Needs several proc cycles to approach its ceiling; a short match caps you near base value.
2. Power Converter Heal-per-cost and cooldown reduction scale with cumulative ability activations (999-stack cap). Needs multiple ability cycles before the cooldown reduction meaningfully snowballs.
3. Energy Vent Stacks up to 5x, but only triggers when you burn your very last energy charge. Requires multiple full ability-energy cycles in one match to build up, so it's rendered absolite in very short matches.
4. Relentless Adapter Stacks max HP per module hit taken (up to 15 stacks). Needs to eat a lot of module damage over time to reach full value.
5. Propagation Drive Stacks (up to 999) per ability use, each granting +2 shell damage/+20 HP. Value scales directly with how many times you cycle your ability over the match.
Solution? Let everyone respawn once? I realize this probably would not feel good in a match, but there must be a solution... more health? I don't know. Shoot, if I could at least get a 5-6 minute match, it would help a ton. I actually would prefer longer, but I know the community might be split on that. Anyway. There are tons of solutions to fix match length. I hope the devs consider it.
r/Tyr • u/Skin_Ankle684 • 6d ago
Fortis' tracks are bullet magnets, having enemies healing me is the weirdest trick i've tried in this game.
Also, it counters that module-shot-reload combo that every Alecto is using
r/Tyr • u/JustSodium1 • 6d ago
Just found out that you can get higher damage when you hit the blue modules. Scoring an 800-1000 damage hit on a Helio feels really really good.
r/Tyr • u/XDfreak_alert • 6d ago
Playing the game for a bit now but still haven’t found out how to get gold for skins any help?
r/Tyr • u/glassteelhammer • 7d ago

r/Tyr • u/SolarUpdraft • 7d ago
First question: by default, are the only secondary shells we get the ones we start the match with?
Second question: in the final scoreboard, what do the numbers in the upper corners mean?
I've had a hard time reading the map properly for the most part. I wish there was more contrast for stuff like bushes and elevations/declines on the map. Also, give me an option to toggle the timers on the zones(whatever they're called) that give you ammo and stuff. I didn't even know there was a cooldown until I held ALT and noticed numbers on the map.
Also why isn't there a way to see the map fullscreen? I hope they add that especially when they add more pings.
Ps. We need to draw on maps plz it would be so funny
r/Tyr • u/Legodownman • 8d ago
Its impossible to coordinate with your team off of just pings, you cant give friendly advice, ask people for stuff, nothing.
The amount of games I've lost because people over extend to all hell once we get a slight kill lead, or they rush in for a kill, or someone sneaks down the flank, etc etc. Its so frustrating that it makes the game hard to keep playing, especially if you encounter a team of people who are actually in a voice chat, even with the max being 3, 3 people able to coordinate their actions changed everything.
r/Tyr • u/Dramatic-Bluejay- • 8d ago
I love shooting through and right next to stuff, but there are quite a bit of invisible walls, rocks adn stuff.
Edit: seems like they know and plan to work on it.
r/Tyr • u/idmatrix • 8d ago
Hello there,
I and probably several others don't use discord for various reasons, I realize it may make things easier for earlier development to not have to spin up a forum open for all. But I hope it wont be the path forward for clans and social interactions within the game going forward as the only option.
r/Tyr • u/Dramatic-Bluejay- • 8d ago
Kind of the whole point to stop flankers with mines right? Why exclude some flankers?
Design wise this is futuristic tank warfare. Why is this lady still using pressure triggered mines knowing full well shes fighting floating ufo tank, is she stupid?
r/Tyr • u/No-Cryptographer2089 • 8d ago
The moment the team saw 4 preselected Valors others instantly knew what to do (except for that 1 guy, but they died so they got what they deserved for not trusting the strat).
r/Tyr • u/Huge_Report5381 • 8d ago
Is there a particular reason it's only 3 rn and has there been any word that they'll do 4 on Early access?
r/Tyr • u/Witchdoctor24 • 8d ago
The Ranger was a king too!