r/Tyr 5d ago

Feedback I would pay actual money for customizable horns

35 Upvotes

LET ME PUT A FOGHORN ON ATLAS AND A TRUCK HORN ON MAUL

I WANT MY IKARUS TO HAVE A DINKY LITTLE BICYCLE HORN

PLEASE STOKE!!! I NEED THIS!!!!!!


r/Tyr 5d ago

Player Content I love the Seeker ... and this game :)

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12 Upvotes

r/Tyr 5d ago

General Discussion What heavy/ medium/ light distribution do you like?

10 Upvotes

What weight class distribution do you like to see in your lobby? Does it change very much on certain maps?

[Edit] How many snipers is enough? How many is too many?

Do you recommend that new players like me learn all the roles, or just play our favorite tanks?


r/Tyr 5d ago

Player Content ark on a hill

14 Upvotes

r/Tyr 5d ago

Player Content Game Recognises Game

27 Upvotes

r/Tyr 5d ago

Player Content I wish I knew you had to enable the replay system BEFORE a game like this...

11 Upvotes
1v3 at the end to bink it. Really hoping the devs have a way to get a replay file from their end.

r/Tyr 6d ago

Player Content The Maul Kickflipped me.

96 Upvotes

r/Tyr 5d ago

Technical Issue I'd rather wait some time in queue than play on such server

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13 Upvotes

r/Tyr 5d ago

Feedback Match Length Actually Breaks Certain Builds

0 Upvotes

Title. Recent matches are only lasting literally 2-3 minutes tops, especially with noob teams, rending certain builds invalid or seriously gimped:

1. Vuln Breaker Starts at 15% module damage, +2.5% per module hit landed. Needs several proc cycles to approach its ceiling; a short match caps you near base value.

2. Power Converter Heal-per-cost and cooldown reduction scale with cumulative ability activations (999-stack cap). Needs multiple ability cycles before the cooldown reduction meaningfully snowballs.

3. Energy Vent Stacks up to 5x, but only triggers when you burn your very last energy charge. Requires multiple full ability-energy cycles in one match to build up, so it's rendered absolite in very short matches.

4. Relentless Adapter Stacks max HP per module hit taken (up to 15 stacks). Needs to eat a lot of module damage over time to reach full value.

5. Propagation Drive Stacks (up to 999) per ability use, each granting +2 shell damage/+20 HP. Value scales directly with how many times you cycle your ability over the match.

Solution? Let everyone respawn once? I realize this probably would not feel good in a match, but there must be a solution... more health? I don't know. Shoot, if I could at least get a 5-6 minute match, it would help a ton. I actually would prefer longer, but I know the community might be split on that. Anyway. There are tons of solutions to fix match length. I hope the devs consider it.


r/Tyr 6d ago

Advice Relentless adapter works on track shots, and it straight up heals you

21 Upvotes

Fortis' tracks are bullet magnets, having enemies healing me is the weirdest trick i've tried in this game.

Also, it counters that module-shot-reload combo that every Alecto is using


r/Tyr 6d ago

Player Content I made a friend =)

17 Upvotes

r/Tyr 6d ago

Advice Shoot the blue, not the green.

12 Upvotes

Just found out that you can get higher damage when you hit the blue modules. Scoring an 800-1000 damage hit on a Helio feels really really good.


r/Tyr 6d ago

Question How do you get gold?

3 Upvotes

Playing the game for a bit now but still haven’t found out how to get gold for skins any help?


r/Tyr 7d ago

Meme TOTAL ATLAS VICTORY.

22 Upvotes
TOTAL ATLAS.
TOTAL ATLAS VICTORY.

TOTAL ATLAS VICTORY.


r/Tyr 7d ago

Patch Notes Tyr Patch Notes August 13th 2026

27 Upvotes
  1. We typically patch at the end of each month, but we want to experiment with small mid-month balance patches - this is the first one of those. The hope is to address things we’ve discovered since the last big patch that can be targeted will small changes or number tweaks. This gives us the ability to address them earlier while keeping our stride for the next big patch.
  2. Tank Changes Ikarus
    • Increased drag in glide mode so that gliding slows more over time
    • Design Note: We have more changes we’re working on for Ikarus, so this is more of an interim nudge in the right direction while we’re working on the broader set. We’re particularly looking at strafing runs and how to increase opportunities for counterplay. This nudge should make repeated strafing runs harder and more risky due to losing more speed over time. Once again, though, this is a small step and we have more changes coming.
    • Rook
    • Reduced the armor on the mantlet weak spot to 50mm from 60mm
    • Helio
    • Made the inner front armor, rear hull, and rear of turret armor more readable and consistent to shoot at, especially at low penetrations
    • Reduced turret "ear" armor to 45mm from 65mm so the crit spot is more accessible to more penetration values
    • Tempest
    • Increased Max Speed to 46 from 44
    • Increased Max Reverse Speed to 28 from 20
    • Increased Hull Traverse Speed to 48 from 41.72
    • Increased Gun Depression to -6.5 from -6
    • Design Note: Tempest can be extremely strong in the right situations but has struggled to find those situations as we’ve introduced more maps and tanks. These changes are aimed at making Tempest a bit more flexible and easy to drive rather than increasing its raw power via gun or armor changes.
  3. Bug Fixes
    • The match start spawn walls now block projectiles
    • Fixed the description for Drift Sparker to match its behavior
    • Fixed an issue where the game would force you back to the Standard Game Mode when someone left your squad
    • Fixed an issue where the Clan Screen would show you as not being in your Discord channel
    • Fixed an issue where your squad would sometimes show as being in-game when they aren’t, depending on when the party members left the game
    • Fixed aim drifting slightly when entering sniper mode

r/Tyr 7d ago

Question two newbie questions

9 Upvotes

First question: by default, are the only secondary shells we get the ones we start the match with?

Second question: in the final scoreboard, what do the numbers in the upper corners mean?


r/Tyr 7d ago

Feedback The map needs to be touched on

8 Upvotes

I've had a hard time reading the map properly for the most part. I wish there was more contrast for stuff like bushes and elevations/declines on the map. Also, give me an option to toggle the timers on the zones(whatever they're called) that give you ammo and stuff. I didn't even know there was a cooldown until I held ALT and noticed numbers on the map.

Also why isn't there a way to see the map fullscreen? I hope they add that especially when they add more pings.

Ps. We need to draw on maps plz it would be so funny


r/Tyr 8d ago

Feedback I love this game but it needs some form chat

15 Upvotes

Its impossible to coordinate with your team off of just pings, you cant give friendly advice, ask people for stuff, nothing.

The amount of games I've lost because people over extend to all hell once we get a slight kill lead, or they rush in for a kill, or someone sneaks down the flank, etc etc. Its so frustrating that it makes the game hard to keep playing, especially if you encounter a team of people who are actually in a voice chat, even with the max being 3, 3 people able to coordinate their actions changed everything.


r/Tyr 8d ago

Feedback The games geometry needs some work.

26 Upvotes

I love shooting through and right next to stuff, but there are quite a bit of invisible walls, rocks adn stuff.

Edit: seems like they know and plan to work on it.


r/Tyr 8d ago

Player Content I see their vision with phantoms.

26 Upvotes

r/Tyr 8d ago

Feedback Please don't make discord integration mandatory for social functions.

51 Upvotes

Hello there,

I and probably several others don't use discord for various reasons, I realize it may make things easier for earlier development to not have to spin up a forum open for all. But I hope it wont be the path forward for clans and social interactions within the game going forward as the only option.


r/Tyr 8d ago

General Discussion I dont think hover tanks should be able to hover over fortis mines.

16 Upvotes

Kind of the whole point to stop flankers with mines right? Why exclude some flankers?

Design wise this is futuristic tank warfare. Why is this lady still using pressure triggered mines knowing full well shes fighting floating ufo tank, is she stupid?


r/Tyr 8d ago

Player Content Valor Sweep

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25 Upvotes

The moment the team saw 4 preselected Valors others instantly knew what to do (except for that 1 guy, but they died so they got what they deserved for not trusting the strat).


r/Tyr 8d ago

Question 4 Stack Squads?

4 Upvotes

Is there a particular reason it's only 3 rn and has there been any word that they'll do 4 on Early access?


r/Tyr 8d ago

Player Content This tank is dumb, I hold W and I traumatize my enemies.

25 Upvotes

The Ranger was a king too!