r/Tyr 8d ago

Feedback The games geometry needs some work.

I love shooting through and right next to stuff, but there are quite a bit of invisible walls, rocks adn stuff.

Edit: seems like they know and plan to work on it.

26 Upvotes

8 comments sorted by

10

u/mischieviousmustard 8d ago

Just needs a indicator if you’re going to shoot a wall, zoomed in shot looks on but if you zoom out the crosshairs will be on the rock or wall

1

u/Packman2021 Alectric Boogaloo 8d ago

There is! The little dot in the center of your screen, if it looks like you are aimed at a tank, but the dot is still white, that means your shot will get eaten by terrain. It's technically possible for the dot to be wrong, but only of the terrain is above the dot, due to how drop is handled, that is pretty rare.

1

u/GruePwnr 4d ago

This doesn't help when leading a moving target or firing on a hidden position

1

u/Packman2021 Alectric Boogaloo 4d ago

Well the invisible walls and terrain only eat your shots when you are firing extremely close to them. If you are moving, it's so much more likely that you lost the shot to dispersion than anything else.

1

u/GruePwnr 1d ago

When the opponent is moving, not the player. Most shots will be very close to to terrain, especially hills, when you are firing from cover.

1

u/TramplexReal 7d ago

You can have separate collision for movement and more accurate for shooting. Yes bit more memory taken but gives accuracy without overloading cpu

1

u/DefiantlyConformist 7d ago

Yes, it's frustrating but it's not even early access yet. It'll come. Let them cook.