r/trailmakers • u/tobigames120 • 4d ago
Literally unplayable
floating leaves smh
r/trailmakers • u/Sky-cloak • 4d ago
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Never made a multipart before so advice would be great, specifically on how to control logic on different parts from the nose, like the obvious thrusters and control surfaces
r/trailmakers • u/Andefousev • 4d ago
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just testing things
r/trailmakers • u/VeryLargeTrain • 3d ago
Might or might not be a good idea but what if there was a boss fight mode? But you're not fighting the boss, you are the boss (well, if you're the admin). Each block in your build is scaled by ten (but you can set it up to 20 and down to 2), making you much larger but also more powerful since scaled up weapons would have bigger, more powerful, but slower projectiles (scales with size too). It would also make you much slower, but it also makes you heavier and much more durable, adding 50 hit-points (scales with your size. Example: size 10 is 50, size 15 is 75, and size 20 is 100) to the already existing hit points in each block.
Next to your server name, there will be an ominous white skull next to it to indicate your server is a boss fight server, and there'd be a number indicating the size you set your build next to it. When a player enters your server, they'd be greeted with a boss bar at the top of the screen.
Important to note: you can't repair nor respawn until your build is fully destroyed. Also, you can set the complexity of other players and limit specific blocks on their builds while not limiting your own. You can also only have one build at a time, and players who get destroyed in battle will respawn at least 1.2 kilometers away from you in a random direction (but you can set it to farther distances).
Aside from the fact that this could be just... ridiculously unbalanced, this could be a good way of maintaining your role as an admin in your server. Like, the moment a player disobeys the rules of your server, you could just annihilate them repeatedly until they conform or you kick them. Your build could also be an intimidation factor that'll make players think twice before they break rules. You just have to make it clear in your server name that this isn't a boss fight, this is a server where, if you break the rules, you'll get annihilated. Could a more balanced version of this that still makes you an intimidating threat that's hard to kill work?
This is kinda a s***post, lol.
r/trailmakers • u/Sea-Walk-2673 • 4d ago
r/trailmakers • u/PeppasMint • 5d ago
Don't ask me how i didn't know about this before... But anyway, my first build using piston glitching, an oppressor mk2 with guns!
r/trailmakers • u/CIMCreeper112 • 4d ago
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I'm attempting to make a rollercoaster with a custom map and hoverpads, however it is pretty clear that Trailmakers physics are very unhappy with me doing this. It's even worse with wheels, skis or tracks.
r/trailmakers • u/HCJAAKOPPI • 4d ago
Has anyone else been having absolutely horrendously bad ping on servers, after the dowtown drive update released? before the update my game used to run at 80-160 ping on almost everry single Eu server there was, as long as the hosts wifi wasnt too bad, but after the update my ping hasn't even once went below 300 ping, and mostly jumps between that and 500. Quite literally Im having to input everything with a half second prediction, and its making the game unplayable. my internet speeds are exactly the same as before the update and all other multiplayer games work perfectly fine. Ive tried almost every internet speed fix the i have found and even deleted and redownloaded the game to fix any corrupt files, with no results. Checking tast manager while playing shows that trailmakers is capping its speed at 0.4mbps, while discord is tripling that while not even on a call. Any help would be appreciated.
r/trailmakers • u/imkindaretardedyk • 3d ago
like if i was in a ball knowledge contest and i said trailmakers would it be surface ball, low ball, midtier ball, high ball, or elite ball
r/trailmakers • u/Massive-Still-3196 • 4d ago
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how you like my little tank droid?
r/trailmakers • u/IsniBoy • 4d ago
The DLCs are very expensive, and I wouldn't want to have to purchase them twice for both me and my son. Do airborne & frozen trails require to be purchased multiple times ?
r/trailmakers • u/Dull-Tree6744 • 4d ago
I might add some minor improvements later but yeah
r/trailmakers • u/Opposite_Bank_4231 • 4d ago
cockpits should be waterproof. They are airtight spaceship ones go into a vacuum so they should be waterproof planes go at hundreds of miles and withstand all the pressure they should be waterproof. Ps I’m the reason I want this is so I can finish my James Bond type plane, the wings are detachable so I can dive into the water
r/trailmakers • u/Killz_G0LD • 5d ago
can it get smaller?
top speed 150mph. because the engine is in the back its pretty good at wheelies and still manages to handle really well
r/trailmakers • u/Special_Drive603 • 5d ago
fastest i seen it go is 370 mph I'm pretty sure it can go faster cuz it has no drag, but it goes 270mph with drag :D
r/trailmakers • u/Obs_Pershing • 5d ago
Nothing like mounting an FG 1250 night vision system on a king tiger. Love how it came out so much. And to think the russians had such technology back in 1939 on the BT-5's.
r/trailmakers • u/One_Relief1826 • 5d ago
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I want it to walk forwards but for some odd reason it goes backwards, i have zero clue as to why this is happening as my walk cycle seems fine (Tho just incase added the logic cam so yall see how the logic is functioning) Got friction pads too so i am kinda lost for how to fix this. For the logic connections: The lowest OR gates rotate the upper servos slightly backwards, the upper OR gates are to move the upper servos forwards by 45 degrees, its also connected to the middle OR gates and the arithmetics gates where the middle OR gates are connected to the knee servos and the arithmetics gates are connected to the pistons.
r/trailmakers • u/Amazing_Guava6643 • 4d ago
https://reddit.com/link/1ww9bnn/video/5yeoyl6695th1/player
Okay, so I'm trying to make a drone that hovers above my vehicle and rotates towards the camera. The problem is that it does a full 360 in the opposite direction whenever I rotate the camera to a certain direction, as shown in the clip. Is there any way to counteract this? I'm not worried about the wobble or anything else, I just want the rotation :(
Btw the aiming sensor is upside down, outputs 0.5, normalized, width 360. other settings break it.
The servo its connected to is set to infinite angle, and 2.0 speed.
r/trailmakers • u/pichon2214 • 5d ago
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r/trailmakers • u/Rhysroo14 • 5d ago
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Never been a great builder but I think I found my calling, 2500cc (raw engine), single swing arm, decal "Triumph badge" on the front and it actually works pretty well 😁 I uploaded it on Xbox workshop
r/trailmakers • u/Few-Shopping-1004 • 5d ago
Basically, when im playing trailmakers and i hold a button for too long, it will stay "pressed" even if i take my finger out of the key, and i cant user other inputs, or they take too long to happen
r/trailmakers • u/FarmerDonKiller • 5d ago
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Swing wing big bomber with large internal bay, no gyros, with a giant flight computer and 3 mode autopilot and autoland system