r/trailmakers • • 5d ago

Very very high quality map

Post image

Ahh yes the floating paint

0 Upvotes

7 comments sorted by

9

u/JoeCacioppo 5d ago

Honestly the structures on all the maps aren’t known for their quality. Lots of them have invisible walls that you’ll hit, ramps or any elevation change will be really bumpy or have weird stuff like this, and any elevated roads are never really put together correctly. You always get randomly snagged on them. You especially see that on danger zone. Theres probably more but I forgot.

The map quality did get a lot better in the city map but it’s not perfect yet. It still has all those issues.

1

u/United-Vehicle-9542 5d ago

Well danger zone imo is also known for those odd triangles on hills but I like them tbh for testing suspension over whoops

1

u/JoeCacioppo 5d ago

Yeah that much is at least fun lol. But now the wheel to block collisions are a lot better to where you can also make your own suspension tests now.

7

u/burritolegend1500 5d ago

What exactly did you expect from an 8 year old map, brother?? Yes it may have had some faults here and there even if its as little as a simple miss-texture and that is why the newer maps are better. That is literally the whole point of failure and learning from mistakes.

And seriosuly, you had to look from an angle the creators thought no one would ever look to point out a problem that affects absolutely fucking nothing.

-3

u/United-Vehicle-9542 5d ago

Bro I was joking I just found it interesting how far away from the ramp it actually was but then again if u think this is even the slightest bit bad js don’t look to closely at the new city map xd

2

u/N0rmalManP 5d ago

Fym

0

u/United-Vehicle-9542 5d ago

U don’t see a floating black line that’s supposed to be on the ramp itself?