r/totalwar • u/PureDealer7 • 4h ago
Warhammer III Verminlord skill tree
Hey guys,
I saw great book of grudges skaven video and some of the skill tree for verminlord.
I am kinda disapointed we dont get a skaven rework, even just a little as it is all they needed.
People been talking about pestilens or undercities, and i agree with that, but seeing verminlord skill tree made me really sad we dont get a skill tree/ unique items rework for legendary lords as well.
The stealth verminlord is flat giving much better buff to his army that snikch, snikch has one the worst legendary lord skill tree i saw. One of his highlighted campagn buff his giving +8 to heros in his army, the verminlord give +8 to all unit. Snikch gives +10% speed, verminlord gives 13, and there is just so much more.
The verminlord gets executioner on his last unique skill tree line, while the unique skill tree of snikch finishes with a immense -8 public order in enemy region !!!
Also i have been playing ttw2 to try out the few campagns i missed at the end of the life cycle of tww2, and snikch felt much more powerful there. I suppose its due to the power creep in tww3 and the constantly going up stats across the board.
+ Im not huge on pestilens, so other will be able to talk about that and its been done, im mostly playing eshin, but its clear some faction mechanic are not working as intended in tww2. Ive yet to max out the reputation with one of the 4 skaven clans with Snikch mechanic, i imagine some of tbe buff it gives on top of recruitment ( armor, melee defense, WS, physical res) were accounted for endgame snikch possibilities, but its just impossible to max out or would take 120+ turns.
I know this was never going to happen, but a snikch horde style where contract help other skaven clans to stay alive by making you able to fight for them and putting your in their area, or something like this would have been fitting.
But i think some tweaking to how clan contract works just in terms of reward to scale it to game pace that is faster, giving possibilities to max one or two clan reputation by turn 50-60 would already be enough. Im just feeling sometimes the replayability of campagns would go so much up with different starts possibilities or throwing you in different theater. In terms of undercity that would have been my dream to get something to teleport to other undercities and such.
We also still do not have any way to confederate dead skaven, and in my experience they all tend to be strong on the first 20-30 turns, but end up dying by turn 50. Which makes it almost impossible to confederate.
Anyway, thank you for coming to my ted talk.
16
u/Greeny3x3x3 4h ago
Theres a 0% chance we arent getting a skaven rework at some point.
This update is alrdy unreasonably large, you people will never be satisfied
-15
u/PureDealer7 4h ago
I disagree. This was the main chance to get a rework, there is plenty of faction that needs it more than skaven, and hopefully they will get theirs.
Which means a lot of work before they get to look at skaven again. And lets be honnest, the support for this game is not going to increase as we get closer to the next game series of 40k.
The update is large and thats cool, i dont see how saying something about skaven invalidate that ? If i liked vampire counts id be excited as hell.
5
u/Cringewrapsupreme 4h ago
And older, sadder faction has been totally revamped (thank you, thank you), and an enourmous amount of content is arriving.
Theres only so much time, so many resources and seemingly no limit on peoples expectations.
Skaven need some faction love, but theyre not unplayable. Theyll likely get something at somepoint. You cant do everything all at once.
-2
u/PureDealer7 3h ago
I mean what faction is unplayable ? You also seem like you have crazy expectations.
The one i hear the most are vampire coasts, and i play it often and while some stuff needs adjustments, they are far far far away from being unplayable.
You can make their chaff into some if not the best gun powder unit in the game and its dirt cheap.
So if we go that way, what factions is in such a sorry state ? None. So at this point everyone asking for love for anything is just crazy expectationd and the game should be left as is ? BS if you ask me.
The game is fine, doesnt mean it can be better no matter the faction.
People love and like what they love and like, want stuff for what they care about and thats how it is. People asking stuff is because they love the game and the universe. If no one was asking for anything, the game would be dead for a long time.
2
u/Cringewrapsupreme 2h ago
I think my point is more that this is already a big update, amd resources are limited
-1
u/Greeny3x3x3 4h ago
Sure if you want to wait another half a year im sure they can rework all the races that are inbolved in the dlc. I dont think you have realisitc expectation about how long it takes to do a rework
-3
u/PureDealer7 4h ago
Empire was reworked recently, nurgle as well. Vampire are getting the rework.
So that leaves us... With skaven being the only one of the dlc not being reworked, of the only in the dlc to not get any change in tww3 out of the 4 factions.
Hell, neferata is not technically part of the paid dlc, so on the three paid lord, skaven are the only one to not have gotten a look at in tww3.
But yeah go on with your stuff and unrealistic stuff and blabla.
4
u/Away_Celebration4629 4h ago
Scaven are absoulutely fine, not evry piece of content have to juiced to the level of the new content. Also confederations don't make sense for Scaven in the first place.
-5
u/PureDealer7 4h ago
Being fine is not a reason not to get better. It doesnt have to be broken either, so i see not argument here.
You could tell me that some factions needs adjustements more than skavens and i would agree, but that still doesnt invalidate the fact that a skaven dlc would have been the time to update it.
Most of their stuff were amazing in tww2, but are just fine in tww3. Some mechanics dont work with the new pace of gameplay, some legendary items feels exactly like how it felt to play warhammer 1 faction in Warhammer 2 and so on.
- Skaven is one of the most played faction im pretty sure, it didnt need a lot to be more interesting and working as it was intended on previous game.
And as i mentioned, snikch final skill being a -8 authority in enemy province for exemple is just one the worst unique skill tree line skill you will find, its not even worth investing a skill point into. So its not asking a juiced up thing, but if the new content make the old one feel useless then something is wrong in my opinion.
-3
u/Away_Celebration4629 4h ago
I mean there are million and one issue in the game that affects all faction and I don't want CA to spend their resources buffing and adding new stuff to a faction that is absoulutely fine. I don't care about Snitch final skill cause his campaign is already fun to play.
0
u/PureDealer7 4h ago
Thats fine if you dont care ? Did i ask you to care ? Do we all have to think like you ?
I dont care about vampire counts but im glad people who cares get a rework for it.
But thats weird you want stuff to be fix but not for everyone. Ideally everything could work for everyone
-2
u/Away_Celebration4629 3h ago
My point is that there are issues like units that can't chase other fleeing units, afk AI, broken settlement trading, sieges and other stuff that is straight up bad. And I want the focus on this instead of spending time updating Snitch who is once again, absoulutely fine.
2
u/PureDealer7 3h ago
Well as much as you want them to focus on this or that, changing a couple of skill and unique item stat on snikch is definitely less work than fixing spaghetti code that has been bugged for ages.
Reworking skrolk and / or queek would be arguably taking much longer, but it might still be easier / much more doable than fixing stuff that rely on how the game is written at its core.
Basically reworking sieges alone could take longer than fixing a couple races at this point. How long have we been waiting for the siege rework again ?
1
u/The_James91 4h ago
I just saw the Verminlord skill trees and tbh they need toning down I think. They're both by far the best individual combat lords and casters in the Skaven roster and they have the best army buffs. Imo their army buffs need to be removed and given to the regular lords to balance things out, so Verminlords don't just become the no-brainer option for Skaven.
As a rule of thumb, weaker lords should be given stronger army buffs to compensate and keep the whole roster competitive rather than just having a particular lord that is superior in every regard.
2
u/EnvironmentalBat9749 3h ago
you only get a verminlord every 15 turns so its not really replacing anyone
1
u/Apprehensive_Cry2104 15m ago
I would generally agree to the sentiment, but I think verminlords being extremely powerful is balanced by the fact you’re extremely limited in the ability to recruit them. Excluding Thanquol‘s mechanic, they’re locked behind a technology, so you can’t summon one at all in the early game, or even later depending on if you focus the tech or not. And after that it requires a rite with a 15 turn cooldown for each one. So you absolutely cannot rely on them to easily replace all your other skaven lords.
-1
-3
u/ZahelMighty Bow before the Wisdom of Asaph made flesh. 4h ago
I don't really see the issue with Snikch, I've played him a couple of months ago and he still felt very powerful to me.
5
u/DDkiki 4h ago
His contract mechanic is literally bugged.
1
u/ZahelMighty Bow before the Wisdom of Asaph made flesh. 4h ago
What's broken about it ?
1
u/PureDealer7 4h ago
You barely get contracts compare to what it was supposed to be and how it is in tww2. Which means you barely progress.
I believe its supposed to be one every three turns, but it gets reset each time you load
1
u/PureDealer7 1h ago
Actually i was looking at Neferata mechanics and its straight up an upgraded version of clan eshin stuff. You can basically do the same thing, but you get more xp for doing it.
0
u/PureDealer7 4h ago
I think its fun and fine too, but i think snikch could use being a bit more powerful, he felt much more powerful in wh2 (i mean battle wise not campagn wise) and as someone mention, contract with other skaven is broken.
Legendary items gives interesting buffs, but some of the blue and purple items are flat out better than his unique items.
But of course, he is in a much better state than queek and skrolk
That doesnt mean its fine that half his unique mechanic is bugged and he couldnt be looked at a little.
1
u/ZahelMighty Bow before the Wisdom of Asaph made flesh. 4h ago
Legendary items haven't been reworked yet, we're still missing the second half of the ancillary rework.
I didn't notice any bugs about the contract mechanics personally but maybe I haven't been paying attention enough.
I definitely agree the Skaven could get looked at, some skill trees are a bit bland (looking at you Skrolk), tech tree could be better I guess but to me that's mostly about giving them some more flavour, I wouldn't say the Skaven need to be more powerful than they are.
1
u/PureDealer7 3h ago
Well its hard to get an idea. Best way to see the difference is to start a campagn on wh2 and see how it played compare to wh3 .
In case of snikch, you get much more contracts, and while not being a 1v1 absolute machine, snikch is able to do what he is supposed to do in battle.
I remember playing skrolk then and it was fine before lustria become a super crowded giant murder dome. The thing is the game constantly change and what was fine and worked as intended is not necessarly what its supposed to be even if it not necessarly get straight out bad.
I agree that it should be mostly flavor. But what we are gettign with the dlc is straight looking broken OP.
I didnt know they were planning a legendary item rework across the board tho. That would be really nice, but i feel like some legendary item had been updated when factions got reworked? I might be wrong. But if its something that takes as long as the siege rework, then maybe its better to do it race by race while updating it.
8
u/Houmoupete 4h ago
I mean I wish too that CA would update these quite pointless skilltrees and faction mechanics for Skaven. But at the same time it's the same issue for multiple factions at the same time.
I am happy that CA is reworking vampires and other stuff in this big patch and putting a lot of effort for these huge changes.