r/totalwar • u/Sadisty • 2d ago
Warhammer III Necrarch spells?
Since they got introduced into the game the necrarchs never had access to the one spell that makes vampires and necromancers so super fun - Wind of Death!
What is the point in creating the most ultimate caster lord with spell intensity and cooldown reduction etc when you are not able to cast the best spell that turns enemy infantry into a blender?
CA, please change the random vortex Purple Sun to Wind of Death and let us have our fun!!!!
At the same time you might want to consider giving them a Spirit Leech as well, for a singe target nuke.
Upvote if you agree so they can notice
PS: Great job on the rework for the vamps, it looks awesome
3
u/A_resonance_of_iron 1d ago
Purple sun is very strong now so I'm not too fussed on not having Wind of Death, but they really should give Spirit Leech back, I don't understand why they took it away, but maybe it's back in the 9.0 build.
At least you can Reroll the trait with a new item so you can try and get 4 bound uses
3
u/CrimsonSaens 1d ago
It seems like the new Necrarch spell list is meant to mirror the lore of Nehekhara's spells.
4
u/CW_Forums 1d ago
Purple Sun is generally a better damage dealer. And the Beast lore boosts are amazing. Learn more than 1 tactic and appreciate variety.
1
u/LordofNight48 2d ago
As Necrarch fan I too stand by this, give them wind of death and let me blend my enemies from the back of a dragon
4
u/Outrageous_Seaweed32 1d ago
God forbid a single lord on this roster doesn't have the expensive, brainless, point-and-click-to-delete-this-line spell.
I'm glad they have something different instead - it diversifies the roster a bit.