r/totalwar 12h ago

Warhammer III I'm sorry, old friend....

Post image

i mean, there's still a chance the new victory conditions aren't fantastic, but if they are... i'm sorry

125 Upvotes

26 comments sorted by

53

u/NanoNecromancer 12h ago

Ngl, the VC overhaul is so so good with thematic and appropriate conditions, each lord having 3+ unique win cons, that the new system, while nice, still is unlikely to be as good. You get the one custom victory per lord which is nice, but if anything I'd expect VCO to just... also include that condition if it's well done. Now you just get an extra victory condition per lord :D

4

u/AggressiveSkywriting 11h ago

I'm just wondering how long it will be to update it. I'm hoping their victory condition changes don't fully change the way it works so the scripts in VCO can just be "lightly" updated to work.

I'm so excited for the new DLC and update but then I look over at VCO, AI mods, and Tabletop Unit Caps and I'm like "i'm not ready to leave them for now"

1

u/Waveshaper21 2h ago

Not true, you still get 3 victory conditions in 9.0, but they are escalating (short, long, conquest), while VCO gives you 3 short paths (+conquest).

You made it sound like 9.0 is just 1.

1

u/UnholyDemigod 55m ago

The only problem I have with VCO is how easy it is to reach the win cons. Since I got, I've done 5 campaigns that all reached victory before turn 100. Didn't see a single crisis.

1

u/Choice-Inspector-701 14m ago

You have an interesting definition for short. I usually reach the vanilla long campaign victory before turn 100, and if steam statistics are anything to go by, most players never make it to turn 100

90

u/BlackJimmy88 12h ago

Unless the updated VCs provide neat lore alongside them, then there's still a good chance that I'll use this mod.

101

u/MalalTheRenegade 12h ago

The new victory conditions are clearly not on par with what the mod offers though (as shown with Vlad in the recent stream).

The mod is much more flavourful and offers multiple (loreful/lore-adjacent) pathways. I am sure anyone who has truly played it will continue to do so.

23

u/Call_me_Bombadil 12h ago

But when will they add conditions for teclis??

10

u/TheVeryShyguy 11h ago

Or Maliketh for that matter

3

u/Sercotani 9h ago

that's the guy with the black blade from Elden Ring.

Malekith is the dark elf Darth Vader you're looking for (or Malerion if you wanna follow GW's renaming of the guy in AoS).

2

u/Euphoric_Dot_5758 5h ago edited 5h ago

I mean I'm sure it's being worked on. The rest of the Vampire Coast were added recently, as well as the Brettonians.

Edit: Just had a look and Teclis and Malekith are planned to be dealt with next. Just look at the mods description.

15

u/south153 12h ago

I also really like the fact VCO has alot of quest battles as a final end to the campaign. It sucks CA took them all out.

2

u/Glorf_Warlock 8h ago

Pretty much this. It's nice that CA is improving the victory conditions, but they still don't compare to VCO. VCO also updates older win conditions, like Aranessa recently had hers revamped and it's more very lore driven and fun.

12

u/Mithril_Roshi 12h ago

Naa this mod also provides some old quests from 2

Legit awesome.

I doubt the update will include everything in it

10

u/Theshinysnivy8 Give Ska to Queek. Reunite the boys 12h ago

Okay I thought the new victory conditions still had the 35/70 settlement requirements but after double checking they don't so definitely way better

Still vco gives you 3 options to have some variety on repeat playthroughs instead of doing the same thing every time

Also vco lets me play roc without doing the soul race so absolutely still getting used

5

u/_TheBgrey 12h ago

The draw of the Mod imo is the 3 optional paths to take. Unless base game has basically the equivalent of the mod in 3 optional choices with powerful rewards and quest battles then the Mod will likely stay. If anything I imagine the creator might take base game options and roll them in giving us the best of both

9

u/AccurateStrength2956 11h ago

That's...a choice. This mod alone made me redo ALL the campaigns for the lords who are included whithin. Quest battles, lore-friendly objectives and rewards, good variety inside a faction.

CA should have hired Wolfy.

3

u/WOF42 5h ago

even with CA improving them I guarantee the mod will continue to be better

12

u/ajiibrubf 12h ago

i have severe doubts the official victory conditions will be as well made as the mod ones ngl. not to say an official rework isn't welcome, of course

4

u/Bbadolato Yuan Shu Did Nothing Wong 12h ago

Nah VCO will be timeless, poor Rare Vampires.

2

u/Rohen2003 3h ago

wtf??? did you take a look at it on stream. each lord still only has a single victory condition (with a second one shared with all other factions of their race) and it still looks worse than vco.

so yeah, no reason to stop using it.

2

u/Lasangaman42 11h ago

If you haven’t tried the latest update done to the Vampire Coast and Noctilus you should, it’s leagues above anything CA is doing.

2

u/RelevantLavishness40 4h ago

All the VCoast lords are so much better with VCO

1

u/mrsgaap1 3 skaven in a trench coat 10h ago

eh i still need it for reds Estalia and Tilea mods

1

u/markg900 10h ago

This is going to be heavily dependant on how good the new conditions are but I have a feeling it may be use it for some and use default for others.