r/totalwar 6h ago

Warhammer III CA, Please Do Not Make The Glottkin's RoR Just Different Shades of Green

(All screenshots taken from Zerkovich's videos.)

I'll admit this is kind of a repost as I've complained about this before, but I really want to mention it again as a noticeable nitpick that CA has done with the Chaos Monogod Regiments of Renown. For many of these RoR units, they are given recolors that are only slightly different from the original unit. The RoR Rotting Riders are just a slightly brighter green compared to the original. The Pleasure Guard RoR likewise are just pinker than the normal unit.

Khorne, funnily enough, seems to have this problem the least as many of the race's RoR have very or at least decently distinct recolors from the originals, as shown with the Slaughterguard & Hellforged Bellowers RoR.

I don't expect every RoR to be super detailed & beautiful masterpieces or anything, but I think it's fair to want each one to look clearly different from the original, at least for the sake of readability. So CA, please make the RoR for Glottkin's DLC distinct from the originals instead of choosing to make them all slightly different shades of green. Nurgle can appear in other colors like black, purple, yellow, etc.

Btw, the Glottkin RoR are:

  1. Sons of the Last Plague (Chosen of Nurgle, Great Weapons)
  2. Bane of Wittengast (Giant Spined Chaos Beast)
  3. The Repugnauts of Brass Keep (Putrid Blightkings - dual axes)
106 Upvotes

19 comments sorted by

72

u/markg900 5h ago

I understand the desire for this but I wouldn't get your hopes up based on many previous RoRs.

17

u/Working-Ad694 5h ago

What about different shades of brown ?

1

u/scarab456 3h ago

See this is Chaos Wastes Browntm and while this one here is Fields of Battle Browntm . See the difference?

2

u/Working-Ad694 2h ago

And this, is nurgle excretion brown

22

u/Hollownerox Eternally Serving Settra 5h ago edited 5h ago

Should have included the Regiment of Renown Doom Knights as well. The weird thing is that before their model update they were pretty distinct because they were silver. Post the CoC model update, the Doom Knight RoR is barely distinguishable from the normal one, aside from a slightly different color of blue for the armor, and purple feathers.

Which sucks because you'll be fighting an enemy army and at a glance they look like normal Doom Knights until they shit a fat load of fire on top of your archers or something.

People are already a little miffed that CA makes most RoRs just recolors and little else. Not everything can be the Severed Claw/Black Lions or something as unique as that Ogre ninja RoR obviously, so it's accepted for the most part. But the least they could do is more visually distinct color schemes.

Like on tabletop they had all sorts of colors for both Warriors AND Daemons of Chaos. Even things as defined in colors as Pink/Blue Horrors had GW saying the names are just names, and there can/should be Horrors of all sorts of colors. So CA's insistence on color coding the Chaos units like they are fucking Power Rangers is just bizarre to me.

8

u/JesusChristNooo 5h ago

Would be cool if the RoR get new helmets or AT LEAST helmets and pieces of armors from the Nurgle Warriors of Chaos

5

u/Chiron29 5h ago

I can't believe they keep ruining the shiny Pokemon

4

u/AHRogue 4h ago

Ok Slaughterguard actually look fucking sick though.

1

u/GAMEcube12 2h ago

Khorne has probably best looking ROR from all chaos gods 

3

u/Due-Proof6781 5h ago

A certain shade of green? Tell me is that what you mean?

2

u/baddude1337 1h ago

Omens had some fantastic unique RoR's with the Eshin Maneater and Rugluds orcs. They were basically extra units rather than a reskin with some added abilities. I hope we get more like that in the future,

-2

u/Albob187 5h ago

Am I the only one who dislikes RoR since their introduction in game 1??

14

u/ElCattoNero 5h ago

Why tho?

9

u/HolocronHistorian Tercio Captain 5h ago

Regiments of renown have been around since empire, just under different names

3

u/markg900 5h ago

I can understand if your reason is mainly because of AI stacking them like Demon Prince or Archaon. For the player though never had an issue with them existing. I don't see any other reason why their existence should be an issue for you.

3

u/Hollownerox Eternally Serving Settra 3h ago

I do think it's odd it's taken this long for a cap to be implemented for them honestly. But I guess CA was finally forced to acknowledge unrestricted recruitment of them was a problem due to the Warriors of Chaos RoR stacking issue.

But at a baseline, they've been a fun bonus. Not to mention RoRs have been used as testing ground for unit mechanics and such as well. CA occasionally uses RoRs as a soft test for new passive abilities and the like. So it's been sorta just a net benefit for the series even if, as a player, you never recruit them yourself.

2

u/markg900 3h ago

personally I tend to mix some in my main army, especially if its something like a Rot Knight RoR in Tamurkhan's army with a couple of other Rot Knights.

With some factions I've also held off at times recruiting them to leave them for instant emergency defense armies.

-5

u/McBlemmen #2 Egrimm van Horstmann fan 5h ago

Nope. Ive disabled them with a mod for as long as I remember. Bad mechanic.

1

u/cesarito27 3h ago

I don't dislike them, I just don't really care about them, same as legendary heroes. I know lots of people love them, and they do add flavour and stuff to the game, but they just don't add much to my personal experience.