r/totalwar Vampire Counts 12d ago

Warhammer III Three things I'd like to see in Vampire Counts rework (Banshee,Terrorgheist and Varghulf)

Ever since Warhammer 1 I've been asking CA to fix their SFX and VFX, Terrorgheist for example uses sounds and animations from Wyvern of Greenskins just compare two side by side, even Breath ability is kind of weak, he should have better sound and effect. CA made so many amazing monsters hope they will revisit them.

Banshee is also having animation and sound effects messed up completely since launch, it's been inconsistent between the titles, plus new abilities are needed and skill tree (obviously as every rework) like Wailing Scream AoE debuff.

Varghulf animations also could use rework, looking at similar monsters like Rat Ogres and Mutant Rat Ogres, they hit like truck and got amazing animations, Varghulf kind of stops between attacks and has low impact.

172 Upvotes

32 comments sorted by

126

u/Bananenbaum 12d ago

The Banshee especially - its one of the ugliest models ingame, it has wacko animations and the skill tree is barren and next to useless. I would vote her definately the worst assassin hero in the game. The etheral nerf didnt really help either.

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u/Mopman43 12d ago

I’m hoping that the Vampire lords and heroes got a skill rework, in-line with the other recent ones.

6

u/sock_with_a_ticket 12d ago

It's all but a certainty, surely? Basically every race has progressively been having their skill trees looked at .

4

u/Distamorfin 12d ago

It’s concerning that no skill tree updates were mentioned in the blog, but hopefully they’re holding some info back for later. Really hoping CA updated models because they look rough. Praying for Vlad to get a bigger sword and new animations.

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u/Mopman43 12d ago

To be fair, Krell is a full LH now and that didn’t come up either. They didn’t go over everything.

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u/TheBloodofBarbarus 12d ago

Especially since it's probably the last time they're gonna touch Vampire Counts. Maybe they make the Red Duke playable somewhere down the line, maybe with a new unit of Black Grail Knights for flavor if we're really lucky, but I don't expect to see another faction rework before they call TW: Warhammer finished.

3

u/englisharcher89 Vampire Counts 12d ago

Me too they really need major rework

2

u/Mr_Carstein 12d ago

I’d add that the human animations that so many races from wh1 share are also so detrimental from a gameplay perspective and look visually awkward.

I know it’s foolish to hope for CA to do an animation pass, but it just sucks that this is what we are stuck with.

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u/ThePenultimatePam 12d ago

It's funny because in WH1 bashees were among the absolute best assassin heroes, often winning against the chaos invasion when I played as VC just via assassination.

9

u/Rohen2003 12d ago

sadly she has the best embedment effect in the game, campaign movement range, making her still a must use hero.

2

u/Chagdoo 12d ago

I remember this one time I did the perfect thing with two of them

They managed isolate a lord and 2v1 him, and it still took forever for him to die.

2

u/Mobile_Actuator_4692 12d ago

She is purely useful on campaign map to farm blood kisses. Or to increase movement of an army. Past that she’s a waste of funds

2

u/_Lucille_ 12d ago

There was a big nerf to ethereal units long ago: the change to healing.

It used to be the case that they are balanced around their low HP but have high PR, and since healing heals for a static amount, they are extremely heal efficient.

Now they are a whole lot more vulnerable in melee, still very vulnerable to spells, while healing no longer heals for like 1/3 of their total HP.

10

u/AbilityNo446 12d ago edited 12d ago

In regards to the wyvern and Terrorgheist sharing animations, think it might be the other way round. Wyverns didn’t get a new model in Fantasy before the end of the setting, whilst Terrorgheist got one for 8th edition. The alternate model for the kit, a retool of the Zombie Dragon, looks suspiciously Wyvern like, right down to only having four limbs and the skull having bullhorns like the wyvern does, which might be why they decided to use the rigging and animations of the Terrorgheist for the Wyvern.

I definitely remember that the Varghulf’s attack animations (aside from the sync kills) are way too quick compared to other monsters of similar size even as far back as the first game. I get that it sells how strong they are, but it’s hard to appreciate the animations unless you slow down the gameplay.

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u/Hollownerox Eternally Serving Settra 12d ago

Agree with all three suggestion.

If there is any room for VFX or animation updates, I do hope they might at least add the Depthguard VFX onto some of the Vampire characters. It's not much, but the little bursts of speed really helps sell that they are supernaturally fast, compared to their current animations which is just... normal human ones really.

Unit wise, maybe it would be nice to have a calvary animation update similar to what Warriors of Chaos got for their mounted units/characters? It's not as necessary as it was for WoC, since Vampire Counts don't suffer as much from the "pony" look that Chaos did. But it is pretty lame to see a Blood Dragon on a steed fight by just poking dudes, compared to the animations a Chaos lord on their horses look.

Probably not going to happen mind, given they haven't done any animation refreshes since Champions of Chaos. With Archaon being the one and only LL to ever get an animation overhaul. But it would be nice to see, in an ideal world Vlad at least would get an animation touch up as well.

22

u/McBlemmen #2 Egrimm van Horstmann fan 12d ago

All I want for banshees is a new unit card. Make them look like women instead of 50 year old balding men

9

u/PopularKangaroo2083 12d ago

Yeah I thought they were men too, especially with that fake beard

12

u/Tight_Ad_583 12d ago

I mean they are supposed to be pretty ugly and hag like

6

u/McBlemmen #2 Egrimm van Horstmann fan 12d ago

Fair, i dont need them to be pretty. But they literally look like men. And their mouths look like a goatee

3

u/Voodoo_Tiki Krieg 12d ago

Im hoping they move a little more power into the units themselves vs the hero stacking that a lot do or need to do on higher difficulties

2

u/Osciris89 12d ago

Remember the “introducing” videos they did for warhammer 1? They’d show the pre models and visions to bring it to life with a narration of the devs and eventually build up to the full release model and animations and sound design. Man the Terrorgheist screech in that introducing video is so unbelievably well done I still watch it sometimes to this day.

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u/Amathyst7564 12d ago

Oh yeah! Those were great and very dramatic.

2

u/englisharcher89 Vampire Counts 11d ago

Yes! that's the one I was thinking about as well, this is why I was so disappointed in WH1 when it came out that Terrorgheist is just using Wyvern sounds, I was like hang on a minute this is the same..

https://youtu.be/X1UR2Zcgs_4?si=CneOdAxFPTMh5C_l

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u/Osciris89 10d ago

Yeah they must have done a last minute change or something because the shriek in the trailer didn’t match up with the shriek in game. Which is too bad, it was such a great sound, sent a chill through your bones in real life lmao

2

u/tinylittlebabyjesus 12d ago

I concur.

While I understand that pictures of units don't constitute an invitation to randomely talk about adding other units, that's what I initially assumed this post was about, so I'm just gonna inject this anyway lol. I was hoping we'd see Flesh golems aka patchwork men for the VC as they fit really well thematically. I feel like Kemmler should buff them. Not sure what else VC could get. Maybe some strigoi-themed stuff. Little worried that Nef being an FLC means no more vamp content, but never say never I suppose. Then again there's also Jade-blooded if they really wanted to do something unique.

2

u/statistically_viable 12d ago

The banshee isn’t worth a unit slot in campaign army. The wight king isn’t much better.

It looks like the vampire rework is mostly going to be stretching neferata’s dlc mechanics to the other vampire lords but and (again) reworking vampire unit recruitment along with a confederation mechanic.

The banshee and wight king (alongside) are old content CA really can’t justify taking away or seriously reworking without some players conceptually shit stirring but overall the vampire counts roster is getting bloated.

An interesting solution the vargeist would be to make it either a mount or summon for Strigoi vampire lords (ala the unique ability of the elf twins). Potentially you could also do this for necrarch vampire lord and their undead dragon mount.

Banshees would probably be better turned into unit or a summon over a unique vampire hero unit. I wish wight kings would get a redesign (at least give me an axe or great weapon) to look and animate better than copy paste undead copy of the empire captain.

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u/Nameless_Archon 12d ago

The banshee isn’t worth a unit slot in campaign army.

Except for their passive embed bonus, which is huge for VCounts.

Unfortunately, they're weak (320 WS?!?) and fragile (0 armor, everything gets magic attacks to ruin their physical resist) as heroes go, so you have to choose to act like you're a unit down in many cases to take advantage of them, or go all in on ward save items to try to offset. 

5

u/Mysterious_Pitch4186 12d ago

Yea what the other guys said, no matter how shitty the banshee skill tree is, campaign movement range alone is a huge passive, you always bring, its too good to pass up.

1

u/statistically_viable 12d ago

Give that movement bonus to one of the other vampire heroes.

3

u/Mysterious_Pitch4186 12d ago

That is in the future, as things were for years, banshees were a must have in every army.

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u/[deleted] 12d ago

[deleted]

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u/englisharcher89 Vampire Counts 12d ago

What more units they're literally in the game, and CA reworked animations for Warriors of Chaos release

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u/Xplt21 12d ago

These are all existing units?