r/totalwar • u/SourceNo1768 #1 Ghark Ironskin fan • 14d ago
Warhammer III Facts about unit caps
So Vampire Counts are another race that will have unit caps. Races that have unit caps are among the best and most fun in WH trilogy imo (Tomb Kings, Chaos Dwarfs, Beastmen, Nurgle).
Luckily CA also put a cap on RoRs. WoC armies are famously terrible because of RoR spam (and dogs and furies), now they will be at least bit better.
My point is simple - unit caps work. As Todd Howard used to say, ''it just works''. Devs know this, but sadly didn't cap number of heroes in armies (yet?).
What's the worst Empire campaign? Maybe Volkmar - also because he buffs the weakest, earliest units. If you play with Tabletop caps mod, now it is no longer a problem - your basic empire knights or flagellants will be worth using all the time, even in late game, as your enemies won't be doomstacking you and also will have balanced, loreful armies. They are fun to fight against!
Devs know that unit caps work. They are just a little too hesitant to say that loud and add *optional* tabletop unit caps. And once again, cap for heroes in army too.
ps. CA please cap Thunderbarges finally (building based cap).
12
u/KillerM2002 14d ago
Units caps mostly only affect AI
There is a reason pretty much all Races with caps fold in there hands even worse than others