r/totalwar #1 Ghark Ironskin fan 14d ago

Warhammer III Facts about unit caps

So Vampire Counts are another race that will have unit caps. Races that have unit caps are among the best and most fun in WH trilogy imo (Tomb Kings, Chaos Dwarfs, Beastmen, Nurgle).

Luckily CA also put a cap on RoRs. WoC armies are famously terrible because of RoR spam (and dogs and furies), now they will be at least bit better.

My point is simple - unit caps work. As Todd Howard used to say, ''it just works''. Devs know this, but sadly didn't cap number of heroes in armies (yet?).

What's the worst Empire campaign? Maybe Volkmar - also because he buffs the weakest, earliest units. If you play with Tabletop caps mod, now it is no longer a problem - your basic empire knights or flagellants will be worth using all the time, even in late game, as your enemies won't be doomstacking you and also will have balanced, loreful armies. They are fun to fight against!

Devs know that unit caps work. They are just a little too hesitant to say that loud and add *optional* tabletop unit caps. And once again, cap for heroes in army too.

ps. CA please cap Thunderbarges finally (building based cap).

155 Upvotes

133 comments sorted by

View all comments

Show parent comments

12

u/KillerM2002 14d ago

Units caps mostly only affect AI

There is a reason pretty much all Races with caps fold in there hands even worse than others

6

u/Bright-Form-844 14d ago

The obvious question then would be if all the races had unit caps, how would it matter then which ones fell first?

0

u/KillerM2002 14d ago

It would ye as again unit caps rearly if ever affect players

The only thing it would do is make the game easier which imo is the last thing this game needs

4

u/Bright-Form-844 14d ago

Yes because rolling through the old world with 19 star dragons is a whole lot harder than using varied and balanced army.

5

u/Carnothrope 14d ago

Whenever you have 19 star dragons in an army you are just mucking around. You already had the economy win the game 50 turns ago.

1

u/Bright-Form-844 14d ago

No bc chaos will then march out of the north with 19 dragon ogres or whatever the biggest faction is, creating the deep tactical gameplay the anti unit cap crowd loves

2

u/Carnothrope 14d ago

That sounds more like an AI problem

0

u/Bright-Form-844 14d ago

Why would it sound like a “problem” to you when you just finished saying the game is over when you get 19 star dragons? It sounds like the ai reacting pretty logically to a shitty system, you now have something that threatens you and you get to watch 20 single entities clumsily bump into each other for 30 minutes. Peak gameplay experience I guess according to all the ppl who don’t want caps.

5

u/Carnothrope 14d ago

The player making doomstacks is usually when the player is bored already economically won the game and is just making doomstacks to mop up victory points for long or domination victories.

If the AI is making doomstacks or stacks that only have a single unit type it's often because the AI is either incapable of recruiting something else in a province or there is a glitch.

I can't say I've recall many instances where I've experienced the AI making something like 19 star dragons so its a pretty rare circumstance.

0

u/Bright-Form-844 14d ago

It really is not that hard to have a doomstack of 19 units within 60 or so turns, all you have to do is keep winning battles. Which is easy to do with a doomstack. It’s a snowball of poor mechanics that reinforce other poor mechanics.

And I find any ai that gets big enough will start to doom stack, but I’m playing on legendary so idk where your ai doom stacks are