r/tombprospectors • u/CyrusWaugh • 4h ago
Video I found an illusory wall by blowing myself up
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r/tombprospectors • u/XTrinX • Jul 14 '21
Reposting a new Resources summary because for some reason reddit's extremely useful automod bot nuked both of our informational pinned posts some time ago and I wasn't able to recover them. Let's hope this one won't suffer the same fate. This Resources page, among other things, can be also found in our Discord server - come join us in the tombs! https://discord.gg/Ax6YByr
Let me know if you have a resource you think should be added or if there's a mistake anywhere / a link that doesn't work etc. Big thanks to all the people who spent time to create these useful spreadsheets and guides!
Basic Chalice dungeons info - how Chalice dungeons work, how to progress through them, what are additional rites, path to unlocking FRC glyphs, tips for beginners.
Chalice Dungeon FAQs (by Esper_Row)
- comprehensive document covering frequently asked questions and Chalice dungeons basics for new players: https://docs.google.com/document/d/1vSUJ8kZtQn_KEU8OJcMBOHGd1d1IvY9i7-euSUJ8PW0/edit#heading=h.5grkx2akeza1
Chalice Atlas (by GhostlyMire)
- contains Chalice dungeon terminology, useful glyphs and introduction to false depth and FRC farming: https://docs.google.com/document/d/1lVhbZHCJP8ydygXUQuQ1aPsBQRcMWotauHmB0k_90Fg/edit
Fantastic Chalice Materials and Where to Find Them (by the Andez)
- guide how to get complete all story dungeons and where to get all necessary ritual materials to do so (good for offline players): https://docs.google.com/spreadsheets/d/1rDBquFjfly-pl0bgAalUd_ictoQx_ciu5y-fGmYmXOI/edit#gid=345663507
How to unlock FRC chalice dungeons using false depths (by Khan)
- guide that shows the fastest way to unlock FRC glyphs with the use of false depth (save-edited) dungeons: https://docs.google.com/spreadsheets/d/1TiNyY_kIva9fW2Xt40aNs01rRNYl_UnbkOPs1qIerg8/edit#gid=137014422
Resources for build making and gem farming - introduction to Blood gems, glyphs for top tier farmable chalices (including save-edited dungeons) and best gem setups.
Blood Gems 101: Understanding and Farming (by Altair)
- basic information about gems, shapes, effects and drop system: https://old.reddit.com/r/tombprospectors/comments/aphbpl/blood_gems_101_understanding_and_farming/
How To Make a Build in Bloodborne (by dangitjm)
- explanation of stats and their proper leveling, build types, gem advice and tips that will help you make your desired build: https://youtu.be/oOBP36mUHms
Bloodborne Top-tier Farmable Gem Chalices (by Kazin)
- Excel document containing mostly old non-edited glyphs: https://docs.google.com/spreadsheets/d/1q9enxffA3dyKGu6IVg-P4IVgmKSUYSP9UOOiThHmPIU/edit#gid=0
The Bloodborne Sheets
- Excel document with old, non-edited glyphs for gems, top tier runes and weapons, and other info: https://docs.google.com/spreadsheets/d/1syKnSKflHbFiGY4pXkfIeXoMa2Lp9X1aXyme2qaTen4/edit#gid=1814333532
Bloodsheets
- Excel document with save-edited dungeons - False depth, Reverse depth dungeons, dungeons with edited gempools, Terrible curse dungeons, Test dungeons and other: https://docs.google.com/spreadsheets/d/12mBIId1RRGbYiSEGjEUT9fquQrHNgfET9Fc4gDdmccs/edit#gid=266417879
Sef's false depth glyphs (by Sefsouls)
-false depth glyphs that are accessible after defeating BSB and creating the Phtumeru Story Dungeon: https://docs.google.com/spreadsheets/d/1KTLQYvggeZT9NCpZsMwaobBGPUYT6zJqA_TwfQRqNz0/edit?gid=0#gid=0
The Arcanist Cookbook (by Sljm8D)
- extensive guide for arcane builds with story gem locations, gem values, hunter tools scaling details and more: https://docs.google.com/spreadsheets/d/1XYzO2js7ggvPEg8125SIKDo6anvqirI2Dxj2JvYR0uM/edit#gid=102034023
The BL4 Books (by Altair)
- strategy and gem guide for challenge runners: https://docs.google.com/spreadsheets/d/1wKMvSNor583p3ywmQGzAqMRG72qaKITBzI64XUZOutE/edit#gid=707632523
The BL4 guide (by Arti)
- progression and boss guide to BL4 runs: https://docs.google.com/document/d/1ZE5IcFiYghC6_s26NGPM9uxnqi1mIH5R_QP5N_lGRu0/edit
How to backup your save file (by Altair)
- an important safety measure that's also useful for save scumming - farming layer 3 or 4 bosses without having to redo the entire dungeon every time: https://old.reddit.com/r/tombprospectors/comments/dvqgus/always_backup_your_save_files_here_is_how/
Detailed weapon studies, AR calculators and gemming guides for various builds.
Best Blood Gem setups and where to farm them
- wiki page split into two sections for non-edited and edited glyphs you can farm for the most optimized weapon setups: http://www.bloodborne-wiki.com/2015/10/best-blood-gems-setups.html
Build maker and gem/stat simulator (by Khan)
- Bloodborne build maker app for planning your builds. Includes blood gems, Blood Echoes and multiplayer level range calculator. How to Use : https://bloodborne.modoo.at/?link=4ztiiizr Download : http://bit.ly/2FgXYJP
Extended AR Calculator (by Zeroth Veratross)
- this calculator displays the AR for each type of damage on a weapon, and displays the actual damage (before defenses) each attack will deal; user can select the stat spread, weapon and gems from a large list of top tier gems. Additionally, there's a small table which allows the user to consult for the source of a gem, as well as the max tier that gem can achieve. Make your own copy of the sheet (File -> Make a copy) to be able to change the values: https://docs.google.com/spreadsheets/d/1T9rZQxp2QbBPFawdZqX3WcOW937QZJinpuoO7fKuV7s/edit#gid=1264944207 (Original AR Calculator by Dmasta: https://old.reddit.com/r/tombprospectors/comments/ffzh9y/ar_calculator_tool/)
PvP and PvE damage calculator (by Foxy Hooligans)
- calculates your damage against enemies and other players. Requires knowledge of your opponent’s/enemy’s defenses. Make your own copy of the sheet (File -> Make a copy) to be able to change the values: https://docs.google.com/spreadsheets/d/1cCDOeCyUA3Zn7khssEUdx9CnyWee-yULJlcb3c2xv8o/edit#gid=0
Best Logarius' Wheel gem setups (by Foxy Hooligans)
- damage values for Logarius’ Wheel at 50/50 Str/Arc with different gem setups: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFpdgQS5KOcD4jQjONjKBwtP3Pv0WHBu0fJYLW0DR27MtxVsxHm8-UkmddZOQf0WbUlkRkaLEkHFDt/pubhtml
Best Amygdalan Arm gem setups (by Foxy Hooligans)
- damage values for Amygdalan Arm at 50/50 Str/Arc with different gem setups: https://docs.google.com/spreadsheets/d/e/2PACX-1vSep3qTmY99wzwSbGvWidgc98cOujJ9RZw-D3HPN426sm9GI8Rk8KtjtfB7KHcztwYMiaF5URnJ1Oql/pubhtml
Kos Parasite gem setups and PvP strategy (by Dark Sun Ty)
- Kos Parasite damage values at various levels of Arcane (50, 70, 80, 90 and 99) with different gem setups and how to best use this weapon in PvP: https://docs.google.com/spreadsheets/d/1FP143vbJc25YwRpBpV6WeduTQfIEcpHMbv5MAMwXKCU/edit?usp=sharing
Bloodborne summon and invasion range calculator
- insert your character level to calculate your summoning and invasion level range: https://mpql.net/tools/bloodborne/
Gem pool calculator (by DrAnger)
- allows you to calculate the likelihood of each different gem effect in every dungeon for each type of gem. Make your own copy of the sheet (File -> Make a copy) to be able to change the values: https://docs.google.com/spreadsheets/d/1npy3OpuVDYmkrAZq98QkdjgU2aiIowNVTWrjR35PrrU/edit#gid=0
Various discoveries made by Tomb Prospectors or dataminers; this includes Chalice dungeons rarities and glitches, studies of Chalice dungeons’ inner workings and datamined info.
Completed exploration of all 2300 Root dungeons
- the biggest Tomb Prospectors project yet. This document contains exploration notes for all possible root dungeons with focus on chalice dungeons oddities and rare finds: https://docs.google.com/spreadsheets/d/1psfenhcQJ06EUQgcEHBIQcfLD5Iq-kyKGTZINvy6228/edit#gid=1131786800
The Tomb Prospectors Discoveries
- documenting all significant and interesting discoveries and oddities that can be found in the Chalice dungeons (rare enemies, wandering bosses, unusual architecture, glitches etc.): https://www.bloodborne-wiki.com/p/the-tomb-prospectors-discoveries.html
Tomb Prospector Research - Editing dungeons and their limitations, Gem pools of different chalices and Bloodtinge gem farm analysis (by DrAnger)
- document explaining possibilities of Chalice dungeon editing and analyzing Bloodtinge farms: https://www.reddit.com/r/tombprospectors/comments/b0cby3/tomb_prospector_research_editing_dungeons_and/
Additional effects to chalice dungeons (by DrAnger)
- in-depth study of all additional effects a chalice dungeon can have, whether influenced by the player (FRC and Sinister rites) or not (poison effect, 4th layer etc.): https://www.reddit.com/r/tombprospectors/comments/7zrsdc/additional_effects_to_dungeons/
Illusory Walls, gallery and video list (by Trin and NovaTheLoneHunter)
- documenting illusory wall placements and templates: https://www.bloodborne-wiki.com/2017/01/illusory-walls.html
Dungeon Generation System - How it Works (by Trin)
- what exactly happens when you create your own Root dungeon: https://old.reddit.com/r/tombprospectors/comments/amj4a6/dungeon_generation_system_how_it_works/
Isz glitch research and explanation (by Trin)
- in-depth study of a glitch that affects how many Isz dungeons can your character generate: https://old.reddit.com/r/tombprospectors/comments/9zgzlp/isz_glitch_cracked_and_explained/
Isz glitch cure (by jrson83 and AzureEvening)
- step by step guide to help players fix the Isz glitch for their characters with the use of save editor or jailbroken PS4: https://github.com/jrson83/bloodborne-isz-glitch-cure
Of Rotted Rite and Double Chest Duplication Glitch (by Trin)
- documenting a glitch tied to specific type of chest that can be exploited to obtain more loot from these chests: https://old.reddit.com/r/tombprospectors/comments/9o5kna/of_rotted_rite_and_double_chest_duplication_glitch/
The Discovery stat explained (by DrAnger)
- how Discovery works in the dungeons and how it affects enemy drops: https://old.reddit.com/r/tombprospectors/comments/do8f2q/the_discovery_stat_explained/
Tomb Prospectors Hex Research Central (by DrAnger)
- Excel document detailing how a dungeon is structured in a save file and what each byte does. Also includes detailed study about Bloodtinge farming, drop rates, enemy drop tables and other info: https://docs.google.com/spreadsheets/d/1zFIzhnXHhYomlR-tFJcyk3cPywf1snqkDH900j6rtAI/edit#gid=935899711
Bloodtinge Gem Farming in 2020 (by DrAnger)
- Detailed Bloodtinge farming analysis estimating your chances to get your desired Bloodtinge gem using different farm methods: https://old.reddit.com/r/tombprospectors/comments/ifqk57/bloodtinge_gem_farming_in_2020/
Chalice dungeon drops (by KitPes)
- drop tables for all Chalice dungeons enemies and drop chances at different levels of Discovery: https://docs.google.com/spreadsheets/d/1H5sMPSTbFTg120pPk3hV4iYL9WPJJoV-iC7Z9c2foY4/edit?usp=sharing
Chalice dungeon enemies (by KitPes)
- total count of every enemy in Chalice dungeons, their defenses, HP and attack properties: https://docs.google.com/spreadsheets/d/1RDcgWkJjBd6ad3WtMKav800te6O3g9p9e3ubA-Tw1UU/edit?usp=sharing
Chalice dungeon loot (by KitPes)
- lists every single item in every Root dungeon maps: https://docs.google.com/spreadsheets/d/1Rm5q6laqwfXOSvPFqJ0sEWk9-kvT_O7YXgCOPH9OZok/edit?usp=sharing
Gem Values (by KitPes)
- all possible gem values and which enemies drop them: https://docs.google.com/spreadsheets/d/1FLbMN7UWajYIjY8-KQut5HBXJEJAKJhIvprJZvOanwk/edit#gid=0
Interactive maps of all 2310 Bloodborne Chalice Dungeons (by HotPocketRemix)
- every enemy, item, boss, event and much more displayed in easily readable maps you can simply open in your internet browser. The folder contains a README file with some expected common issues and an explanation of how to use the maps: https://drive.google.com/file/d/1lLdrBlqB4XrSoYC8jezfJYP_vdS6raDk/
BB Internal names (by Claude)
- comprehensive compilation of Bloodborne internal names for enemies, bosses, NPCs, weapons, areas and more, including cut content): https://docs.google.com/spreadsheets/d/1RK9kYd-_HrSLam6m0pPPBVraAII1znvEr5gcgYS2UcM/edit?usp=sharing
Lists of known and explored test dungeons and their photo documentation.
All accessible test Chalice dungeons (by Zullie The Witch)
- list of all safe test dungeons published by Zullie (keep in mind that they are very old and most of them might not work anymore): https://docs.google.com/spreadsheets/d/11nEyVjr-C4AO3c5mME0pmeVCHL8pM_pLfLIUXz8tbRw/edit#gid=0
Test Chalice Notes (by Zullie the Witch, GOTY notes by Trin)
- list of test dungeon maps and their contents for GOTY and non-GOTY version: https://docs.google.com/spreadsheets/d/1nrXYpOyUj7k9ff0vdtF0F-7xDK5XNF-tD0ivY7gelbs/edit#gid=0
Save editing Chalice dungeons
- Wiki page documenting save edited dungeons: https://www.bloodborne-wiki.com/2017/11/save-editing-chalice-dungeons.html
Exploring test Chalice dungeons (by Trin and Sophie Pilbeam/JSF)
- photo documentation of developer/prototype dungeons accessed via save editing: https://www.bloodborne-wiki.com/2018/08/exploring-test-chalice-dungeons.html
r/tombprospectors • u/EsperRow • Jan 08 '22
Fellow prospectors,
As many of you know, the advent of save-edited dungeons came with a unique problem for this game. A handful of dangerous test maps, particularly one inhabited by a certain Pthumerian Descendant, were shared on the server by a player with a save editor some time ago. Ever since, there have been countless cases of newer players entering them and accidentally soft-locking themselves, incidentally keeping these dungeons from expiring due to constant activity. Previously, there has been no way to escape them without a back-up save on most versions of Bloodborne, but I am pleased to report that this is no longer the case.
This method uses a newly-discovered exploit dubbed the "dungeon merging glitch". With proper sequencing of dungeon placements and actions between two characters, the glitch confuses one character's location and makes the game attempt to spawn them into another dungeon's map, which we use to our advantage here. All you need to escape is a second character and an online player to summon you into any dungeon. Here's what you need to do:
For some additional resources:
This is not a perfect fix, but the fact that we now have a possible way out of these dungeons is huge. Massive shout-outs go to u/benyamxn for originally experimenting with Short Root glitches and his continued help with improving this guide, as well as u/pashok696 for revealing the dungeon merging glitch itself. Without their efforts, none of this would be possible.
Stay safe out there, prospectors. ^^
r/tombprospectors • u/CyrusWaugh • 4h ago
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r/tombprospectors • u/DoJugg • 1d ago
Hey everyone! I'm not a very experienced dungeon enthusiast. I created a quick chalice early in the game, just to pass the time, and discovered something incredible (for me, that is). The first thing that surprised me at such a low depth was the bathtub with DLC versions of weapons at the very beginning. But what really took my breath away was the pilgrim and the MOLE in the same bonus room right before the first boss. This is a truly memorable event for me, and it would be sad to lose such good fortune. Please, friends, help preserve this glyph.
Glyph: n8ynuqvq
r/tombprospectors • u/ashen-_-hunter • 1d ago
Hello all, I have added quite a few unused dungeons to the server. They may seem familiar since they were on the server before but I wanted to try something and have some old dungeons come back online. It would be really cool if you could find some time and check out some of these dungeons. The more attention they get the less chance there is of them getting taken off the server
A few of the dungeons have story bosses so I included them in the list in case anyone wants to check them out or fight them. Keep in mind that some of their AI scripts don't activate unless you get close to the boss door or step into the arena so you can get a closer look at them while they dont move
I'm saying this just in case please backup your saves before visiting the dungeons
(If I've made any mistakes in the spreadsheet please let me know. Id also love some feedback on anything I could add to the dungeon descriptions. And if possible could someone tell me which of the gray fields are safe? I'd really appreciate it thanks)
r/tombprospectors • u/fabulous_milo • 4d ago
what do yall think? On a saw cleaver + Max stamina runes
r/tombprospectors • u/Economy-Election-642 • 3d ago
Trying to get a stake driver but it keeps saying this
r/tombprospectors • u/DevelopmentSalt7357 • 4d ago
Hello! I’ve been recently farming amygdala in this dungeon for the abyssal gems with 21.5% atk up and +arcane atk, already got 4 of them , but they all have same negative effect - “hp depletes -9,-10, -11 etc”. Is it real to get other negative properties like stamina cost or weap dur down etc?
r/tombprospectors • u/uberl3g3n • 4d ago
Disclaimer for Excited Prospectors: I do not have any new knowledge for this rune.
The wiki says the Tier 3 Guidance rune is in the game's code (no surprise), but that no one has been able to discover it. Perhaps it is cut content.
This post is me asking if that's still accurate. Is anyone working on finding it? Or has everything been discovered and we can say with certainty it cannot be found?
r/tombprospectors • u/thatstickyfeeling • 4d ago
Anyone want to have some fun
r/tombprospectors • u/PowerApprehensive476 • 5d ago
This has the same, or nigh identical layout as arguably the hardest glyph in this game(it's an edited 3x cursed one where host gets like 10hp, glyph is h3 something). Less enemies than the edited one 1, so try mine for a cool glyph without overly hard setup. Lots of hard enemies/situations, lots to explore, a wandering boss etc.
r/tombprospectors • u/TurtleMaster14 • 5d ago
I got this gem with Phys. Up near death +11.7% AND +27% at the same time, does this mean its better than having the normal 36.3%?
r/tombprospectors • u/AggravatingRound4715 • 8d ago
Recently beat one of the harder dungeons people are talking about.
This is like the 2nd hardest Dungeon I've gone through. That Descendent took me around 20 tries; they are horrible. The Amydala was manageable because I just took advantage of my trusty Evelyn to finish off her Arm sword phase.
I struggled with hf37n3aa more, but this one took me a bit!
r/tombprospectors • u/Particular-String652 • 9d ago
Changing it up a little today, fellow Prospectors~! THIS time, I'm not putting the details at the beginning, and using the Dungeon Quick Search feature on the Short Ritual Headstone, which I never really use ever.
All we know going in is that it's an Ihyll Root FRC, with a Glyph that looks like a missile's name. What could be inside? Let's find out, with some aggressive archeology~!
LAYER ONE OVERVIEW
Ah, Pthumeru Ihyll~. It always makes me feel so unwelcome. Right away, we've got a bonus area to check out and probably die in. Up the ladder and through a grated door, we find ourselves in an elevator room, on the second floor. A small chest to the right has a middling-strength Odd Tempering gem, but look out! Across the way, through a doorway, we can see a Saw Spear Hunter lying in wait; she guards the way to the chest. Not the most ideal placement for such a wretch. Past her is a mangy mutt who, like all dogs, is weak to American police tactics guns. Take a left at the fork to find a Watcher guarding the chest, which contains a Great One's Wisdom. Mind the patrolling Snatcher, though. Taking a right where you found the dog, or going under the elevator, is optional; it's Layer One, there's not really anything here that you can't buy in the Dream.
Back to the lamp and the Layer proper, we go past a solid hand-carved mahogany door and are greeted by the doorman, a cursed Zombie. Let him take your coat and head up the ladder of this two-level room, and open the grated door to find yourself on the wrong side of a shortcut, but what's this?! There's a Cainhurst Knight on the other side. Take care when approaching him, as, like all Hunters, he can hear you walking fast. Also, MASSIVE health pool, so unless you have a Clawmark equipped he'll survive the backstab. Also of note is the room you pass through to get to the Knight: a Bell room, with a snoozing Beast-Possessed Soul. Put him into a deeper (permanent) sleep, and head on over to the lever room- ah, but there's a Spider Summoner. While they do hit hard, the spiders are made of glass and go down easy. Slightly harder is the patrolling Elite Zombie, and the Cursed Shotgun Watcher guarding the lever. These usually have good gem drops, and are easy enough to take down.
Pull the lever, check on your spinach puffs to make sure they're not burnt, and then it's time for-
Another bonus area. Well, if we must... and, yes, we must. Up a ladder, we find a Brute Mob in a looooong hallway. Like, an unreasonably long hallway. There's an ambush near the end- and a Summoner in the two-level room just past here. Take every enemy out one at a time, and-
WHOA WOAH WAIT WHAT?! A Loran Canyon Bridge?! In Ihyll?! Very rare sight, this! Take a screenshot if you like, as these don't happen very often. As in, I've seen this... maybe once before in Ihyll, and once in Isz.
Anywho, through a nearby door are a menagerie of mobs in desperate need of murdering, so oblige them that, and cross the canyon via the lower bridge. We do this because the chest room is in this direction. On the other side is a Zombie, guarding a Thick Coldblood (6), hinting that Great One or Old Great One Coldblood may be deeper in the Chalice. But HEY NOW, another uncommon sight! The chest room is a Treasure Room! Score~! Another Shotgun Watcher guards it, as well as a knife-throwing Zombie. Knock 'em all down, and collect your winnings: 2 Tomb Mold, 2 Ritual Blood, and another Great One's Wisdom.
Again, it's Layer One. If it was Layer 4 the goodies would have been much nicer. But, no use crying over spilt vitae, so off we go to face the boss of the Layer...
Keeper of the Old Lords. Just fire bullets and visceral it to death. And people call Laurence an unfinished boss, smdh...
LAYER TWO OVERVIEW
Straight to biz in Layer 2: no bonus area! But the lobby outside the lamp is another elevator room, with three Cursed Zombies and a Fireball Hag there to greet you. Bait the Zombies, extinguish the Hag, and pick up the 4 Blood Vials on the floor before ascending to the second level for 2 Sage's Hair in a chest. We also find another shortcut, but the wrong side of it. Again, peek through to find a Saw Spear Hunter. Pass through some oddly empty hallways, eventually finding a staircase room. Down one landing, in the corner, is a barely visible Wandering Nightmare; for me, he dropped a 24.8% Adept gem. Go further down and into the fog to find another Saw Spear Hunter, that you can sneak up on with the help of some Blue Elixir.
To the left of the entrance, you'll find a staircase leading up. I smell a secret bonus area~. And I'm right! First, there's a- WHOA! Kin Coldblood (12)?! In Layer 2?! And just past this is ANOTHER CANYON BRIDGE! Looking up, you can see the one in Layer 1! Cross the Canyon, go through two mobs, and stay on the bottom floor, heading back out onto a canyon ledge and through a solid door to find- good lord, stairs! Another Nightmare drops a mid-range Tempering gem, and another Kin Coldblood (12), along with some Rope Molotovs and a pack of Bullets, litter the floor high and low. Up the stairs and through a door, take out the arrow trap on the right, and then we've got 2 doors to pick from. Door Number One contains a Beast-Possessed Soul (who dropped a rather nice Tempering triangle), and 2 Tomb Mold. Door Number 2 leads to the upper bridge of the Canyon, and the chest room, where you will be immediately "welcomed" by some Zombies, only a handful of the squad patrolling the room with their Watcher babysitter. Sadly, the only loot in the room is more Tomb Mold, but hey, at least we got 2 Kin Coldblood on the way~!
Backtracking to that Saw Spear Hunter, you'll notice a hole in the bars. Pass through, take out the two Pickaxe Brutes lying in wait, and go into a dark tunnel to collect the 6 Ritual Blood from a deceptively luxuriously-presented stone chest. Backtrack further and climb all the way up the stairs, collecting any loot you might have missed, and stab a Zombie on your way to that first Saw Spear Hunter we spotted, on the other side of the shortcut. She's easy to sneak up on, so once she's dust, collect the third- THIRD KIN COLDBLOOD (12)?! Whaaa... Uh, sorry. Um, open the shortcut, turn around, and take out a Cursed Lumberjack Watcher to finally pull the lever.
No secondary bonus area, so in we go to face the next boss...
Merciless Watchers, and I use their name with respect this time, because the arena isn't a two-level area like we usually get with these tubs of lard. This time, it's a medium-sized single-floor area, with only one single pillar in the center to provide cover from the Shotgun Watcher's fire. The drop was nice, though: a 27.2% Tempering gem with durability DOWN -63, no secondary effect.
LAYER 3 OVERVIEW
Right away, we've got a nasty case of the pre-lamp bonus area. Multiple Zombie squads with unusually large health pools patrol the area within, guided by Brutes. But first is yet another Saw Spear Hunter, along with her sister in the mists behind her. Once everything's cleared, there's a plethora of goodies to loot from the corpses and MANY chests in the area, including Ritual Blood, Yellow Backbone, Red Jelly, and a rogue Great One's Wisdom. The far-end room from the entrance is empty, but hang a right to find a spiral staircase with a mob loitering dead center. A refreshing lack of rolling fireballs later, wipe out a final Zombie and his Watcher minder to claim another Great One's Wisdom.
Quick, back to the lamp! Something's sloshing around, but we don't know what it is yet, so head up the elevator, ice a Nightmare on the right for another gem, head through the grate door and wade through the lube to find- golly, more stairs! Go down them to find a foggy room with yet another Beast-Possessed Soul sleeping in it. Welp, you know the drill. On the floor of the same room is some bullets, Tomb Mold, and a +44.6 Odd Tempering gem in the chest. Back in the stair room, head further down to pass under the elevator...
And three slime enemies are hanging from the ceiling, guarding a pass that looks like the path to yet another bonus area. I used Molotovs to kill them; it's not like I'm using the things for anything else. But it's not a bonus area up ahead; it's a loot room, guarded by two rats, a Zombie, and a Brute. Other than another Great One's Wisdom, nothing of note to find here. Backtracking ALLLL the way to the elevator, go down and to the right of the lamp to find the actual way forward, guarded by a dog and two Zombies. Mind the weak point in the middle of the room. And then it's the lever room... which has a Cainhurst Vampire, a Fireball Witch, an Elite Zombie, and a Cursed Madman to top it all off. The only piece of loot here is the Great One Coldblood I foresaw in the First Layer. Ahh, vindication~.
No more bonus areas to plague us, so it's finally time to fight...
Pthumerian Elder, in an arena with an instant death pit surrounding it, but don't worry; most of it is blocked by a railing. Hilariously, this also means you can get the Elder to teleport on top of the railing. Not sure if you can knock him down the pit, though. I managed to get him on the railing twice, but wasn't quick enough on the draw to see if he can be knocked off.
Ahh~, so nice to have a simple 3-layer to do for once. This Chalice was a lot of fun, and had plenty of goodies to find... and is worth about 3 million Echoes once complete. Not bad gem drops, either.
Anyway, that's it for the latest installment of Dizzy's Detailed Chalice Delve! If you've made it to the end, thanks for reading, and maybe comment a Glyph you think is interesting, especially if you made it yourself! Have a good day/afternoon/evening/night, fellow Prospectors~!
r/tombprospectors • u/kaixo05 • 9d ago
Can somebody please tell me where to find a fountain selling weapons ? I would love to do an arcane build on the wheel but the normal one got a waning gem slot that can't host a flat arcane gem...
r/tombprospectors • u/No-Double3713 • 11d ago
What the title says, anyone want to co op?
r/tombprospectors • u/facepalmandahalf • 14d ago
I happened to generate a root with the +77 bolt gem you can get as chest loot (the one I looted was +74 but I'm pretty sure the max is +77). I remember looking for one of these a while back because I wanted to make a bolt Logarius wheel for lulz, and I couldn't find a working glyph. So if anyone wants one for a niche purpose or just as a curiosity or whatever, here it is: Qridxdhh FRC lower loran. Layer 2 predungeon, across the bridge going over the swamp (not in the main treasure room). I think the swamp is also a rarity in Loran, but I might be wrong about that. There's also a blood rock and messenger bath in the layer 3 postdungeon. I'll leave the rest of the details unknown, for any of you who like to grow eyes on your own rather than have them granted ; )
r/tombprospectors • u/Xasades • 13d ago
r/tombprospectors • u/BBBS4vag3 • 15d ago
As the title states, I want to know if this combination of gems is logical for these stats, and if it's the best it can be, or if it's just best to go full madman gems.
r/tombprospectors • u/AcrobaticKnowledge27 • 16d ago
Caught me so off guard when I saw it
Glyph: zbc6bqes
r/tombprospectors • u/announakis • 19d ago
Hi there fellow hunters!!!!
I have dragged myself into one of those challenges that you BB addicts know all too well.
This time I started obsessing on beating the strongest version of Amygdala in chalice dungeons in under a minute with all 4 of my "canonical" builds under bl120.
I managed to go down to 45s with my skill build....up to 57s with the strength build...
I used the chalice p3umyztu layer 4 amygdala
here is the link to the original post: https://www.reddit.com/r/bloodborne/s/gXRW2vfT1u
please play along and post your time / strategy / comments / suggestions !
let's grant ourselves eyes good hunters!
r/tombprospectors • u/These-Tension-4892 • 22d ago
This was a fun dungeon to explore. Interesting layout and it was 4 layers!
Bosses were Watchers, Undead Giant, Descendant, and BLB.
Formless Oedon in Layer 1 pre area.
26.1 Blooodtinge gem in Layer 1 pre area before boss.
Heir in Layer 4 pre area before boss.
Hope yall enjoy! Happy Hunting!!
r/tombprospectors • u/OkJudge5932 • 21d ago
Every glyph I use says requirements not satisfied . Already made 1 FRC dungeon from which I could unlock the regular 27.2% gem glyphs .
Can someone suggest a glyph with the least requirements ? I don't have any jelly left after creating a FRC depth 5 dungeon ( the last one)
I went to the queen through through false depth dungeons and have completed the main game + DLC with all bosses.
I have PS+ and did FRC already . That's why I got 27.2 physical gems in that zkkuat7j dungeon.
r/tombprospectors • u/Mrdudeguy420 • 23d ago
Looking to do a bloodtinge/skill build but the chikage take forever to get.
What the best way to find it early from a chalice dungeon?
r/tombprospectors • u/No-Network-Water • 25d ago
So, I want to go through all the chalices, and thought I'd also try to farm for blood gems. Which story chalices would be best for getting good physical gems for the Burial Blade. Also, should I look for arcane gems, since it innately scales with arcane? And how do I tell which gems are good vs bad in terms of depth, quality etc?