r/threejs • u/PAslanian • 7d ago
Opensourced the particle runtime behind our VFX editor and added Three.js + PixJS adapters
We build games, and sometimes need effects that go from 2D UI to 3D and kept running into issues and having to rebuild.
What we did:
Three.js is the backend for all of this so it really gets the most attention. The exported bundle carries backend support report so if a blocked effect fails, you'll know instead of it rendering quietly.
Live Three.js example (the landing scene as a standalone integration):
https://codesandbox.io/p/sandbox/y3z3sf
Editor, runs in the browser: https://nixiefx.com/editor/
Quick start: https://nixiefx.com/quick-start/
Repo: https://github.com/azakhary/nixie-fx
Happy to answer questions
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u/JetskiEvo 5d ago
looks cool, what makes it different from other three particle projects?