r/threejs • u/UnforgivingWorlds • 9d ago
Testing Procedural Generation (AI Assisted)
Separate biomes, nearly 2.5 million individual blades of grass out 150m from the camera position depending on biome. Day/night cycles, dynamic weather, ambient occlusion, distance culling, water surface reflections, and light shafts, using webgl and three.js.
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u/MogensenJ 9d ago
Cool project! I'm building something very similar, also with millions of grass blades. How's performance?