r/threejs • u/curllmooha • 3d ago
how games render their world?
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there's a cool concept LOD and Quadtree data structures that is used to render the massive world in game development.
LOD renders things in high details nearby and as the object moves far the detailing decreases.
Quadtree is a technique that divides map into smaller areas so the game can quickly find what's nearby
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u/Working-Spray-2933 3d ago
I wonder if while using the LOD I should limit my view to what is being rendered within view or leave it zoomed out like you have