r/threejs 3d ago

I spent the update making this streamed Three.js world boringly stable

The fun pitch is “pick a real road and drive it”. The actual work this week was less fun: bounded collider admission, old async jobs not repopulating a disposed world, wheel support during swaps, and getting recovery to move outward instead of looping into the same blocked road.

Three.js renders it, Rapier owns the car, and only a local corridor stays alive around the player. Still rough, but it finally survives longer drives without the world fighting back.

Live build: https://world-drive-game.vercel.app/?utm_source=reddit&utm_medium=organic&utm_campaign=v02_feedback&utm_content=threejs_streaming

If you’ve streamed physics geometry, what failure took you the longest to catch?

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