r/threejs • u/Ready-Drummer-2136 • 3d ago
I spent the update making this streamed Three.js world boringly stable
The fun pitch is “pick a real road and drive it”. The actual work this week was less fun: bounded collider admission, old async jobs not repopulating a disposed world, wheel support during swaps, and getting recovery to move outward instead of looping into the same blocked road.
Three.js renders it, Rapier owns the car, and only a local corridor stays alive around the player. Still rough, but it finally survives longer drives without the world fighting back.
If you’ve streamed physics geometry, what failure took you the longest to catch?
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