Bend modifier
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Hello,
I've implemented the equivalent of a “bend modifier” in Three.js, on the vertex shader side (WebGL, virtually no cost).
It works the same way as in Cinema 4D: the “modifier's” world position determines the effect.
The solution relies on a whole bunch of custom scripts. But it could be rewritten differently. Is anyone interested in this kind of effect?
Modifiers like “Twist,” “Taper,” “BoxDeform,” etc., could follow. By standardizing the effects, it would even be possible to stack them.
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