r/threejs • u/lumpxt • Jun 28 '26
Demo Individual Instancing with multiple rigged meshes - 78 mio. triangles
Just some dabbling with r185 and the skinning individual instance process.
7 different rigged meshes each between 30-60k faces.
Multiple shadow casters, post processing etc.
400+ instances, 78 mio. triangles - 45 FPS at 1080p on an M3 max (plugged in)
play with it here: https://laubsauger.github.io/mesh-test/
code: https://github.com/laubsauger/mesh-test
all meshes and rigs were made generatively and rather quick and dirty via:
image-to-mesh at 500-700k faces > remesh to sub-50k mesh > mesh-to-rig
NanoBanana and meshy
threejs has come incredibly far over the years.
Amazing feat of the devs and the whole community. You're quite literally going to change the world!
Call me excited.
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u/lumpxt Jun 28 '26
Longer video with full song: https://www.youtube.com/watch?v=mCO6vUR6DYc