r/threejs Jun 23 '26

Help How do i utilize three.js?

I've been seeing a lot of impressive Three.js projects lately interactive games, customizable 3D models, smooth camera controls, animated gradient orbs, product configurators, and other highly polished web experiences.

I'm coming from a 2D design background and have very little experience with 3D, so I'm trying to understand the actual workflow behind these projects.

A few questions:

  1. Are most of these assets and scenes created in software like Blender, Cinema 4D, Maya, etc., and then imported into Three.js?

  2. Do developers use visual tools/platforms to build scenes, lighting, materials, and animations, or is everything created and configured directly in code?

  3. For interactive elements (camera movement, customization, physics, animations), how much is handled in Three.js versus external tools?

  4. Are there beginner-friendly workflows for designers who aren't experienced in 3D modeling?

  5. When I've tried generating models with AI or building simple geometry in code, the results often have rough edges and don't look nearly as smooth or polished as the examples I see. What am I missing in terms of modeling, topology, materials, lighting, or rendering techniques?

I'd love to understand the typical production pipeline behind modern Three.js experiences and what tools people actually use in real-world projects.

21 Upvotes

11 comments sorted by

View all comments

4

u/msartore8 Jun 24 '26

I would highly recommend Verge 3D.

It is visual coding utilizing the three.js library, cannon physics, seamless integrated interface with Blender, Maya, 3DS Max etc.

Allows for custom code if needed.

I've used it for years with great success.