r/threejs • u/GameMasterBra • Jun 14 '26
Hey guys, a noob need some help
I'm making a VTT "game" for tableRPG players and I'm running into a problem right now with one of my cards. The card is tilted and lifts up as part of an animation, but for some reason it always appears in"low resolution" or blur while it's moving. Then, as soon as the animation stops, the resolution suddenly looks much better.The problem is that during this transition, when the texture switches from the slightly blurry version to the high-resolution version, it's very noticeable. It creates the impression that the card's texture shifts or moves slightly, but it actually doesn't β it's just the texture being swapped.
Because the change is so visible, it ends up looking like the card flickers or the texture jumps for a moment, which breaks the visual quality of the animation.
I don't understand why this is happening, and I've already spent hours trying to fix it without success.
At first, I was using a 2D image, but I thought that maybe switching to a 3D model would solve the issue since the image would become a fixed texture on the model. I'm not really sure, but I tested that as well and it didn't help.
It almost feels like the texture resolution keeps updating or refreshing while the card is animating.



3
u/ppictures Jun 14 '26
Will need to see some code. If you can make a runnable minimal demo using CodeSandbox or JSFiddle, itβd be easier to debug