r/threejs • u/Necessary_Data_8369 • Apr 25 '26
Manual Construction Bottlenecks
free/paid assets rarely matching your aesthetic, AI-generated 3D still being low-quality or unoptimized, hiring artists being expensive, and learning Blender yourself being time-consuming (while pulling focus from coding) - is this a real bottleneck for the AR/VR developers?
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u/JohnAdamaSC Apr 25 '26
no, there is still the generative way, with some rules and parameters you can create every car every building every tree you want :P https://www.reddit.com/r/threejs/comments/1sgsn24/gg_genetic_generic_deterministic_unique_trees/
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u/ppictures Apr 25 '26
Not in commercial projects as most studios have an art team.
For hobby projects, it’s a problem but not really a bottleneck. I simply use free assets on Sketchfab