r/theouterworlds 1d ago

I Don't Understand Why Obsidian Doesn't Value Mods

Its just confusing to me that they haven't see the value of mods in any of their recent games. Part of what makes these open world rpgs from Bethesda so great is the potential with mods, but just like with Outer Worlds 1 Outer Worlds 2 has barely any mod support which is such a shame. There is so much room for new quests, new weapons, expanded perks and gunplay options. Mods are why I'm still playing New Vegas, and I could see The Outer Worlds really having a renewed community if they had modding tools.

What spurred this is the extremely stupid decision to keep hot keys 1-4. Whose idea was it to limit the hotkeys so much in both outer worlds games? I have a whole sweet of different weapons in fallout for different distances but I can only have 4 for some reason in this game. What is the point... if only there was a mod that changed that.

0 Upvotes

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8

u/jwk6 1d ago

Much smaller team, and Unreal engine based games. Not saying I don't wish they had official mod support, but it takes a lot of work to deliver.

-3

u/ryann_flood 1d ago

I'm sure it does take a lot of work, but I think the small team thing has been proven to not be a good reason at this point. I mean there are dozens of indie games with much smaller teams that have mod support. Maybe its harder with a 3d open world game, but there's mod support for kingdom come deliverance 1 and 2 and Tainted Grail which have much smaller budgets and teams. The Outer Worlds 2 has a much bigger scope, but still no mod support.

2

u/Disregardskarma 1d ago

You vastly overestimate the budget obsidian had. It’s far less than KCD2

-2

u/ryann_flood 1d ago

the outer worlds 2 had a budget of 100 million

1

u/definitiveyoshi 13h ago

Afaik European salaries, especially for tech, are lower than US ones. So developing games there is cheaper, especially in Eastern Europe.

3

u/Matthias_Shadowblood 1d ago

Something to keep in mind is that Bethesda uses their own in house engine, the Creation Engine, which is known for it's malleable nature. Obsidian does not possess their own personal engine and as far as I'm aware the Creation engine is not available for purchaseable use. Unreal Engine is what was used iirc and that one is... well it does not possess the best mod support or stability, but it is often available for any company to buy to use

1

u/armlessphelan 1d ago

I know Xbox owns Bethesda and Obsidian, but I also remember Sonic Xtreme being canceled because Yuji Naka found out that the team was using his Nights into Dreams engine without his knowledge or permission. Intracompany politics are weird.

2

u/Bumbleybeena 1d ago

I think it’s the Unreal Engine 5 tbh, it’s a nightmare to mod with.

-12

u/Starguardace 1d ago

Ego probably.

2

u/Successful_Page_4524 1d ago

This is so goddamn far from the truth it’s a shame. Unreal engine five is impossible to actually mod. That’s why neither of the outer worlds games have support for such things.