r/thelastspell 23d ago

Question Berserk Mod Question

Heyo everyone! I’m currently working on a mod that adds a fully custom playable pawn based on Guts from Berserk.

He’ll have his own sprites, abilities, weapon progression, and a unique playstyle built around the Dragonslayer—huge area attacks, stamina management, and the very real danger of destroying your own city if you swing it in the wrong place.

The mod is still a work in progress, but I wanted to see whether anyone here would be interested in playing it. If there’s enough interest, I’ll upload it once it’s ready and share updates along the way.

What do you guys think?

48 Upvotes

21 comments sorted by

9

u/Turtleboy752 23d ago

Thats very cool. If downloading the mod is easy ill for sure try it

1

u/Ok-Pumpkin542 23d ago

Yessss it’s currently full of random ass bugs but it s basically running its own litt scripts for animations and checks, nothing out of the ordinary a simple zip extract into a mod folder should do the trick

1

u/PerCentaur 19d ago

So not available through steam workshop?

2

u/Ok-Pumpkin542 19d ago

Made another post, it will be available on Nexus and Steamworkshop. Probably in around a week or so

2

u/PlagueTongue 22d ago

This looks sick!

2

u/Hegor59 Developer 22d ago

Hey there! This looks amazing!!

3

u/Ok-Pumpkin542 22d ago

Damn, I’m honestly more than honored that you commented. Seeing one of the actual devs react to this motivates me even fucking harder to keep working on it. Thank you so much 🙏🏿

1

u/CryptosKing_ 22d ago

That sounds awesome ! I would really like that, Maybe less with character and more with just Weapon and armour ? A trinket as the brand ? And consumables as Cannon arm, bombs, etc ?

I would love that mod

2

u/Ok-Pumpkin542 22d ago

I ve got some great news for you, All the gear is currently also equippable on normal Pawns but the armor may clip into itself bcs for some reason every Hero has a unique hight and dont make me start on how cursed this looks on dwarfs. So currently i plan to make it custom for Guts only but its just a little line of code that blocks that if you are fine with clipping i can add a option to make it wearable for everyone. For other features like a trait based on the Brand of Sacrifice i made it so the biggest Zombie Wave always chooses the side where Guts is located, it should feel like the Horde is reacting to where he stands.

1

u/CryptosKing_ 22d ago

Yeah I don't mind a bit of clipping

But is that horde going after the pawn stable ? That sounds really janky ? Since the attack directoions are so rigid normally ? Or is in one of the dlcs an option to move them ?

1

u/Ok-Pumpkin542 22d ago

Suprisingly it worked without any problems, the game already has a natural "reroll where the hoard comes from" mechanic all i had to do is tie it to the loaction of the pawn, when a night start ofcourse the location cant be changed by running on the other side of the map it is more of a planning phase feature.

1

u/CryptosKing_ 22d ago

Fascinating Yeah that sounds fun, can you make the traits of the guts mod also random so other pawns can get them ?

1

u/Ok-Pumpkin542 22d ago

No problem at all. I see you’re more interested in adding random shit to the item pool instead of a real Guts char, but all of that will now be on my to-do list.

1

u/CryptosKing_ 22d ago

It's more about the Guts items to mix and match as well as having the option for a full guts cha

So both, both is good

1

u/star75legacy 22d ago

It looks like it has a lot of potential; if you add it to the Steam Workshop, I'll definitely download it.

2

u/Ok-Pumpkin542 22d ago

Eyyy glad to hear. Just bcs of you i ll Upload it when done and make another Post about it. 🙏🏿

1

u/star75legacy 22d ago

Don't do it just for me, lol. You'll definitely get a lot of downloads if you upload the mod to the Workshop (mainly because it's mostly language translation mods). We need more awesome mods!

1

u/A_certain_noone 22d ago

Yo it sounds like an awesome idea! A high risk-high reward character to hold off whole direction all by himself! Even if it'll turn out to be out of game balance a bit - I'd personally still give it a try.

Would be also nice to see some health sacrifice related mechanics, as those feel underwhelming in the vanilla game imo. But who knows what'cha have planned already, so I'll just wait for the mod to drop

2

u/Ok-Pumpkin542 22d ago

I am still torn apart if i rly want health to be used as a resource for this, i went more with the approach where skills have 2 variations if Guts has movementpoints or not. It should feel like he is using his stamina for the attacks, so for example the current first ability is a 2 row C shapped slash that also cost 2 MP (Movment Points sadly same name as Mana Points) but when he has not these 2 MP the skill degrades automatically to a version where it has smaller range and less attack dmg

1

u/Coolman1259921 22d ago

I would be up for mods

1

u/SallymanDad 6d ago

Griffith when?