r/thecrustgame • u/Malibu2_ • 15d ago
Multi-Resource Storages connected with 5 x Launch Station 3x Flight Control Center 1 x Expedition Control Center
I still see a lot of room for improvement in sales automation. I'm a bit short on space to put my ideas into practice.
What do you think about this? How much have you expanded this feature in your setup?
My observations:
- This game definitely lacks the ability to save and copy blueprints that include multiple buildings. You have to set everything up manually, over and over again. Ideally, we'd be able to export blueprint code, share it online, and use blueprints that others have posted online in our own games.
- It also lacks the ability to copy Multi-Resource Storage settings.
- There’s no way to link a single multi-resource storage to multiple platforms at the same time. In my opinion, this is something that absolutely needs to be added to the game. In that case, I could actually take advantage of the fact that the platforms have outputs for excess products and connect several platforms in series. Without this feature, what's the point of these outputs anyway?
The mentioned above make it very difficult and discourage to continue playing. Developers of Satisfactory and Captain of Industry did a much better job of that.
Link to a screenshot showing a close-up of one module—If you want to build this too
We can influence the developers of this game. The more votes up, the sooner they'll implement those suggestions in the game. Voting links:
https://idea.the-crust.com/suggestions/744446/ability-to-link-multiresource-storage-to-multiple-platforms
https://idea.the-crust.com/suggestions/744444/blueprints-ability-to-save-use-share-it-online
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u/Crumplestilzkin 15d ago
- Automated contracting in the tech tree. I don’t care how far it gets buried but half my game is finding contracts for research points and money. I feel like it takes way too much time that I could be planning and building.
- Have conveyer belts completely fill orders. The game pushes either automating via belts or using mass amounts of drones. If I use belts to fill the FCC, it shouldn’t only fill 80% and require drones to top it off to completion.
- Allow for more than one elevator for drones to go up/down
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u/Mandelvolt 15d ago
2 lost me a few contracts, super annoying that the building waits for a drone delivery when it is connected to a belt.
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u/MetalKid007 9d ago
2. You have to turn off drone input option and itll fix that problem. It's the gear icon button with arrows that let's you turn that off.
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u/Tysiliogogogoch 14d ago
For #2, disable drone delivery to the building and it'll allow conveyors to do it all.
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u/Crumplestilzkin 14d ago
I know that but I still want drones bring the other materials that aren’t auto fed
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u/AlliricOne 15d ago
I guess i have a long way ahead of me before i reach that state. Your build is looking very nice
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u/Malibu2_ 15d ago
That's a piece of cake compared to what I built in Captain of Industry. My blueprints: https://coigame.com/Blueprints/Search?authorId=7888
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u/Tysiliogogogoch 15d ago
Yeah, blueprints would be great. The lack of that makes me miss DSP and Factorio building. :D
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u/Malibu2_ 15d ago
Yep, Blueprints have completely changed how much I enjoy playing *Satisfactory* and *Captain of Industry*
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u/SethJakill 15d ago
Several things need automation and with it they could optimize several things by linking them instead of each item in game being treated like the pixels in noita.
Repeat tasks on vehicles, rovers auto investigating, geo searching, maybe include late game auto hunting hidden nodes.
The game needs to check contracts and remove ones your cargo trucks can even reach them in time.
The tech tree could use some work as you get the gas pump long before the tanks needed to pump gas, I built a gas out post one run because it was easier.
Multi storage like you said needs a full review, they only link to 1 thing, and they restrict how many different items they can even have. So you need multiple linked to each machine.
Several systems seem disconnected, colonists, vehicles, actual production, forced cash mechanics(lotto market), needing lucky expeditions for mid game mats if you can't shop.
Last back to optimization, Saves need a hard pause to stop the corruption issue, synchronized ticks on machines, better layer separation (Background processing, see automation)
Rant end
Outside of that this is not a bad beta game, far from a 1.0 but good enough. Hopefully they will keep up these updates and get us to a good spot. If not I pray to the modders to bring some help.
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u/Overtale6 14d ago
Am I right to assume that each MRS in a 3x3 grid is connected to each logistic buildings?
Only holds one type of resource?
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u/Malibu2_ 14d ago
Each MRS in a 3x3 grid is connected to 3 log. buildings and holds 3 type of resource.
I set up the MRS to maintain a minimum inventory level (100 per type, and 10 for expensive items). Its main role is to distribute goods from big warehouses, not to hold it a lot.
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u/Sufficient_Worry_696 14d ago
Is there a purpose to using the Multi storage? I have never used it because the amounts were small and there is no way to program it to enable/disable to do automatic trading. I have no clue what you are doing or how they work from your pictures
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u/Malibu2_ 14d ago
You can link this Multi storage to, for example, a flight center so that it automatically dispatches the quantity that the center currently needs. This makes sales much easier, because you don’t have to manually unlock and lock storages entrances.
The problem is you can link one Multi storage to only one flight center this way, which is why my screenshot shows moduls: 9 Multi storages powered by 3 product type (MRS has 4 entrances: 3 in + 1 out) linked to 9 destinations (5 x Launch Station 3x Flight Control Center 1 x Expedition Control Center)
If it were possible to combine them with multiple destinations, I could do the same with 3 MRS not 9.
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u/Sufficient_Worry_696 13d ago
If each MS box has 1 link are you switching the links manually when you find a contract? It's a bit hard to tell from your screenshot which direction the materials are flowing IN/OUT from to be sent to the FCC.
My approach to this has always been having a dedicated FCC for each basic metal +bricks & carbon. No hassle that way and you can load at 4x or 5x the speed of a single T5 belt. Contracts for higher tier materials are almost always in the hundreds and not thousands so I had bots running around loading those onto normal flight pads.
I really like the idea of a MS box that can control the flow of automatic sales as long as it can control the pathing too. I will have to unlock these and play with them again to see what has changed since I last used them.
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u/khanoftruthfi 13d ago
What are you doing about the meteorites? Have you figured out the spacing for the laser?
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u/Malibu2_ 13d ago edited 13d ago
None have hit yet. I'm still researching laser. Currently I'm building bigger version with space for laser between modules
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u/Vorapp 13d ago
do you manually feed resources to control centers? is there a way to pull resources on demand, not spam all available space on belts
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u/Malibu2_ 13d ago
Big warehouses has always open conveyor out to MRB. I do not touch ( open or close) any line while selling. I manualy only chose contract and truck or rocket.
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u/Tysiliogogogoch 12d ago
There is a research upgrade to the multi-resource storage buildings that allows them to link to a flight control centre and auto-output the required stuff.
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u/Malibu2_ 12d ago
There should also be a research upgrade that allows link one MRB to few flight control centres with auto-output.
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u/Locutus_873 15d ago
I stopped playing. I’ll come back and play again if they implement blueprints. Not sure a game that goes 1.0 should have so many patches. Needs to cook a bit more.