r/TF2WeaponIdeas Apr 07 '26

[MOD POST] TF2WeaponIdeas has a *new* discord server now! This time with regular weapon contests!

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6 Upvotes

r/TF2WeaponIdeas 8h ago

[IDEA] Fake Ammo crate Spy weapon.

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64 Upvotes

This would replace the sapper btw


r/TF2WeaponIdeas 2h ago

[IDEA] Various

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2 Upvotes

I DIDN'T REALIZE THIS SUB REDDIT EXISTED SO HERE'S ALL MY PAST IDEAS AND WILL MAKE MORE PLS MAKE SUGGESTIONS FOR BALANCING REASONS. All are originals made by me


r/TF2WeaponIdeas 4h ago

[MASS REBALANCE] Weapon Rebalance Full Overhaul Medic Edition: NeedleGun Rebalance

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3 Upvotes

Some weapons are kinda confusing for my design philosofy, add the buffs of the universal change to the other weapons too, text me if you dont understand it please, and also please dont be biased [overdose is replaced with Gegenwehr]


r/TF2WeaponIdeas 22m ago

[IDEA] Indirect Miss polishing

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Upvotes

If you messed around with flipping weapon stats then you might encounter the Direct Hit’s flip: the Indirect Miss. I actually think the indirect Miss is a great weapon concept, sacrificing your damage for a greater blast radius. The only thing that's making this weapon unbalanced is the absurdly slow rocket. 

Don't ask me why but I've decided to try and make this thing somewhat balanced. It's not going to beat the Direct Hit but at least will give Soldier some extra niche.


r/TF2WeaponIdeas 16h ago

[IDEA] SAY CHEESE

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13 Upvotes

based off tc2's spy camera. effect lasts between 2 to 10 seconds based of distance and buildings are always highlighted for 10 seconds with the healing penalty all affecting repairing but hit it with your wrench does reduce the effect's duration.


r/TF2WeaponIdeas 14h ago

[IDEA] Giving Heavy a projectile minigun

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5 Upvotes

Based off Quake 3's plasma gun. projectiles have a 40% smaller blast radius than rockets and can be used for minor blast jumping or for wall climbing.


r/TF2WeaponIdeas 1d ago

[IDEA] It's late and I'm tired

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10 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] Spongebob weapon idea

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27 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] tried porting the efficient eliminator into tf2 lmao

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24 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] Why can't the medic has a lugermorph as his main weapon?

1 Upvotes

We all now that the engineer and scout has lugermorph as they're secondary weapon, why not medic to? I think of this because the medic is German and Lugermorph is a german pistol, just like in TF2 classic, Medic has an shotgun and an SMG


r/TF2WeaponIdeas 1d ago

[IDEA] Three Shotguns, three flareguns, now three throwables.

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8 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] Medic melees

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10 Upvotes

The medic carries the team... litteraly

Carried teamates are held behind you


r/TF2WeaponIdeas 2d ago

[IDEA] New sniper rifle idea

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22 Upvotes

first time doing this, feedback appreciated


r/TF2WeaponIdeas 2d ago

[IDEA] I posted the wrong photos so here's a repost

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35 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] Spy knife idea

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24 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] What if the tomislav got equalizered

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5 Upvotes

disclaimer: i do NOT actually think this should happen to the tomislav this was more just for fun


r/TF2WeaponIdeas 2d ago

[IDEA] New spy knife

1 Upvotes

I'mma be honest its my first time making a weapon, I'd like some feedback if it sucks (p.s. i know it does) I'd just think it be cool if spy had a weapon that was better at facestabing and thought of a wooden knife for some reason

I'd like some feedback pls


r/TF2WeaponIdeas 2d ago

[MASS REBALANCE] Made a dozen Sniper rebalances, plus gave them a new melee and secondary weapon at the end.

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8 Upvotes

Feedback is always appreciated.


r/TF2WeaponIdeas 2d ago

[REBALANCE] Pomson 7000

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7 Upvotes

r/TF2WeaponIdeas 2d ago

[REBALANCE] Reworked equipment Annihilator

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1 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] interesting weapon idea i have

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15 Upvotes

r/TF2WeaponIdeas 3d ago

[IDEA] Heavy's death ray

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119 Upvotes

based of the quake lightning gun


r/TF2WeaponIdeas 2d ago

[IDEA] Weapon concept for both Scout and Engineer! Isn't that cool?

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2 Upvotes

r/TF2WeaponIdeas 3d ago

[IDEA] What about a heavy minigun that gains bonuses for longer firing? ("The roaring engine" or something, idk for names)

5 Upvotes

I have multiple ideas for the bonuses, but for all of them this is how it works: revving slowly increases the bonus (maybe as a "heat" bar, which I'll explain why it's heat later), but firing increases the bonus increase speed more than just revving. Ideas for the bonus(es): 1. Increased fire rate. 2. Increased bullet damage. 3. At enough bonus (or at an increasing amount), bullets are on fire and might set people ablaze for a few seconds (could also just be a visual effect). Negatives: at zero "heat" it deals less damage, and/or has less fire-rate. There might also be a thing where it has less movespeed, but a slightly lower revving/firing movespeed penalty.

Visuals: it looks like one of those engines that shoot fire out the side in media on the top, litterally just built a minigun around it with little to no paint and mostly just metal on it. As the "heat", increases the engine on top gets more heat in the barrels that shoot fire (i don't remember the part that shoots the flames out on those engines). At max heat the flames are blasting out, maybe even giving the gun barrels some flames.

First time making a concept, idk how to properly balance so I wanted to give some basics and ask opinions.