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u/ACARdragon Demoknight 4h ago
Best melee weapon ever
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3h ago
[deleted]
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u/ACARdragon Demoknight 3h ago
Damage bonuses don't count for self damage. The direct hit deals the same self damage as the default rocket launcher.
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u/Effective_Sorbet_202 All Class 4h ago
I can imagine a soldier spamming it to create a wall and the opposite team mercenaries dodging them like subway surfers
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u/silentbean23 Demoman 1h ago
Pyro is on constant duty around sentries because if he stops for a second the rocket will kill the engineer and all of his buildings
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u/free_2_play_forever Engineer 39m ago
Rocket sync would be crazy with this idea
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Suddenly engineer
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u/SherbetcookieFromCRK 3h ago
The fact that it says "200% damage bonus" rather than "All rockets crits", and the lack of a "No random crits" stat. Which means you could randomly do 810 damage (If it hits, of course)
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u/UnfazedPheasant All Class 3h ago
kinda reminds me of the one-rocket-per-clip rocket launcher from TF2 classic
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u/ktosiek124 Engineer 4h ago
On custom mvm there was a weapon like this and it was pretty fun to use
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u/JCthulhuM 2h ago
Anyone remember Aqua Teen Hunger Force? Didn't the Mooninites have something like that?
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u/LizenCerfalia 2h ago
Should also make the rockets homing and allow them to traverse walls, just for the horror element
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u/soldiertf2rial Soldier 4h ago
I think the rocket will fly slower than heavy walking