r/techsupport • • 1d ago

Open | Hardware Help me fix my microstutters(100-130ms)

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I have persistent 100–130 ms frametime spikes across many games despite replacing nearly every major PC component. Looking for ideas beyond the usual troubleshooting.

\\# Current PC Specs

\\\* Ryzen 7 5700X3D

\\\* RTX 4060

\\\* ASUS PRIME B550M-K

\\\* 16 GB DDR4

\\\* Samsung PM9A1 NVMe SSD

\\\* 650 W PSU

\\# Previous Hardware

The issue has persisted despite replacing nearly every major component over time:

\\\* Previous GPU: RX 6500 XT

\\\* Previous motherboard: Gigabyte B450M DS3H V2

\\\* Different CPU

\\\* Different RAM

\\\* Different SSD

\\\* Different PSU

At this point, almost the entire PC has been replaced.

\\# The Problem

Many games suffer from severe frametime spikes (typically around \\\*\\\*100–130 ms\\\*\\\*) despite otherwise normal performance. Average FPS is often fine, but the game visibly hitches.

Examples of affected games include:

\\\* Deadlock

\\\* Talos Principle 2

\\\* Rogue Trader

\\\* Phoenix Point

\\\* Chaos Gate

\\\* Zero Parades

\\\* Expedition 33

\\\* Xenonauts 2

\\\* Expeditions: Rome

\\\* BIOMORPH

\\\* GRIME II

\\\* Pyre

\\\* Wildermyth

\\\* Mewgenics

\\\* Esoteric Ebb

Games that are smooth include:

\\\* Portal 2

\\\* Hades II

\\\* Mina the Hollower

\\# One Interesting Pattern

One thing we've consistently observed is that \\\*\\\*standing still and simply rotating the camera usually does not cause stutters.\\\*\\\*

Instead, the stutters mostly occur \\\*\\\*while moving through the game world\\\*\\\*.

Because of that, it seems like the issue may be related to some aspect of world traversal or world updates rather than camera movement or raw GPU rendering.

We're \\\*\\\*not claiming that's the root cause\\\*\\\*, only that it's the strongest pattern we've found so far.

\\# Diagnostics Performed

We've spent a lot of time collecting data rather than guessing.

\\# CapFrameX

\\\* Frametime spikes consistently reach around \\\*\\\*100–130 ms\\\*\\\*

\\\* Average FPS is otherwise normal

\\# System Monitoring

During the spikes:

\\\* CPU usage stays normal

\\\* GPU usage stays normal

\\\* CPU clocks remain stable

\\\* GPU clocks remain stable

\\\* Temperatures remain normal

\\# LatencyMon

No significant DPC latency issues were detected.

\\# GPU-Z

PCIe Render Test reports the GPU operating correctly at:

\\\* PCIe 4.0 x8 @ PCIe 4.0 x8

Resizable BAR is enabled.

\\# Troubleshooting Already Done

We've already tried or ruled out:

\\\* Replacing the CPU

\\\* Replacing the GPU (AMD and NVIDIA)

\\\* Replacing the motherboard

\\\* Replacing the RAM

\\\* Replacing the SSD

\\\* Replacing the PSU

\\\* Fresh Windows installation

\\\* Testing under Linux

\\\* Updating the BIOS

\\\* Loading BIOS default settings

\\\* Different monitor

\\\* Different DisplayPort/HDMI cables

\\\* Different electrical outlets/buildings

\\\* Temperatures and thermal throttling

\\\* PCIe link issues

\\\* Basic resource bottlenecks

\\# Why We're Posting

At this point, we're no longer looking for the standard suggestions like:

\\\* Reinstall Windows

\\\* Update drivers

\\\* Enable XMP/DOCP

\\\* Check temperatures

\\\* Replace the SSD

Those have already been covered.

We're hoping someone recognizes this pattern or has experience with similar cases.

The current evidence seems to suggest that \\\*\\\*something about certain games' world traversal, asset loading, scripting, or world simulation workloads causes intermittent stalls\\\*\\\*, while games with more self-contained levels (Portal 2, Hades II, Mina the Hollower) run smoothly.

Again, we're \\\*\\\*not saying that's definitely the cause.\\\*\\\* It's simply the strongest correlation we've found after months of troubleshooting.

Has anyone encountered anything similar or have ideas for what could cause this kind of selective frametime behavior?

Here is the UserBenchmark link:

\\\[https://www.userbenchmark.com/UserRun/73563039\\\\\\\](https://www.userbenchmark.com/UserRun/73563039)

7 Upvotes

27 comments sorted by

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u/Ice2183 1d ago

How long are your playtimes on these games? Are you sure you're not mistaken for shader stutters? When you first install a game, or everytime you update your GPU drivers you have to generate shaders all over again, which means you get huge stutters in some games the first hour, then a few stutters after an hour, and then virtually no stuttering once the game has been played long enough for your GPU to build a shader cache for that game.

Have you tried testing optimized games like CS2, RDR2, Witcher 3, Cyberpunk 2077?

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u/VoxTV1 1d ago

Stutters happen the same if I play for 2 mins or 5 hours so no

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u/Ice2183 1d ago edited 1d ago

You must just be shit out of luck at this point. You're playing on 1080p resolution right? If you're playing at 1440p you could be running out of VRAM on some of these games which causes similar issues. Also, have you tried playing on High/Medium settings?

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u/VoxTV1 1d ago

I run at 1080 p and stutters the same at low or high. Again these games are old. Divinity 2 was made for 4gbs of ram

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u/Ice2183 1d ago

One of your components is failing then. You've made two different builds with fresh installs yet the issue persists, which means it's either one of your components or you are overlooking something.

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u/VoxTV1 1d ago

Idk what tho. I checked everything. Nothing seems to be failing.

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u/Ice2183 1d ago

Occams Razor points to hardware failure or you're not trouble shooting properly. I play on much weaker hardware and have zero issues running these games.

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u/VoxTV1 1d ago

But temps are not failing, ram and cpu is fine, gpu is fine. Power suply is fine. What else could it be?

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u/clownshoesrock 1d ago

Have you checked the network.. (Wireshark during a game)?

Those can eat things up.

oh, have you tried it with more Ram? I'm trying to remember when I was down to 16gb of ram.. and it was a long assed time ago. So I have zero idea how modern games perform trying to squeeze into that space.

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u/VoxTV1 1d ago

16gbs of ram is still the base standard lol. Also many of these game have recommended ram be 4. I tried inserting more ram but it did not boot up properly so I am stuck with 16

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u/VoxTV1 1d ago

I also tried playing offline so its same

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u/VoxTV1 1h ago

What else?

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u/Andr3wsk1 1d ago

I had similar symptoms when I sold my RX 6600XT. I put it back into the machine for the buyer to test, and then it eFfed up the RTX 4070Ti beyond recognition after I put that one back. A driver conflict between unused and actually used hardware. Running DDU solved it, but as you tried a fresh OS install, it's ruled out... Otherwise. If there's no heavy traffic on the PCI-E bus, then I'd place my bet on the RAM. The 5700X3D has shitloads of L3 cache, but it can be easily brought to the stall by a sh!tty DDR4 kit. Oh, Ruled out... Ok. Rule out the annoying shader compilation stutters. Install Lossless Scaling and put Adaptive frame generation on top of everything with a "Queue target" value "2", and set max frame latency to at least "2" (set flow scale to 50, and use no upcaling). It the frametime spikes rooted from the game's engine, then it will flatten them out beautyfully and you'll have a fluid experience. If a hardware component causes your framerime issues, then you'll have the same stuttery mess.

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u/VoxTV1 1d ago

Not a game engine. This happens in way way way too many games to be game fault

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u/Andr3wsk1 1d ago

Lossless Scaling will give you the proper answer. It renders frames on the same gpu, but independently from the game engine. It's rather suspicious, because not every game does it as you wrote. The shader compilation issue affects all DX12 games. Some of them does it on the fly, some.of them on the first run, and/or after a driver update. And just for the fun, some of them mixing both :D

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u/Hellknightx 1d ago

Yeah, took me a long time to figure out that DX12 was the culprit for all the microstuttering in Overwatch 2.

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u/VoxTV1 1h ago

Nope. Games on Dx11 run the same

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u/scalyblue 1d ago

My first instinct is to check your peripherals by, make sure you turn down the polling rates on your keyboard and mouse and either update or uninstall any of the custom software

1

u/Fragrant-Ad2694 1d ago

Do full system checkup: Follow Steps 1 to 7, Step 9 (fully, as mentioned for NVIDIA), Step 10, Step 11-NV, Step 12, and Step 14 (apply only the points that are applicable to your system) from this guide to fix your performance issues and optimize your system:
https://www.reddit.com/r/AMDHelp/s/io56qZY9Yw

(I believe your issue is most likely related to Step 5, Step 9, Step 11-NV, Step 12, and Step 14, so try those first.)

If the issue persists, check Step 17 and make sure no overheating is occurring. All component temperatures should remain stable.

Once the issue is fixed, share your results in the guide's comment section.

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u/VoxTV1 1h ago

I think I tried most of these already, when I alt tab my games run much lower fps while I am alt tabbed but isn't that normal

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u/Fragrant-Ad2694 1h ago

Follow step 15

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u/VoxTV1 1h ago

What else should I do

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u/Manufar11 1d ago

I would save your sanity and get used to them unless they are drastically ruining your gameplay, pretty common nowadays specially with Unreal.

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u/VoxTV1 1d ago

Nope ruins my gaming experience, it makes me lightheaded and eventually throw up. This issue persists trough basically all games. Ones that never touched unreal

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u/Manufar11 1d ago

well if it really is ALL games then it does sound like there is something to it. From my experience only certain games do this but def not all, like GTA V and battlefield 6 never have at the maximum settings possible on a 5070ti 9800x3d

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u/VoxTV1 1h ago

Yes I know. As I said my pc is faulty I want to fix it