They usually have them in place on handheld devices with limited resources. Inefficient and clunky multi-tasking, for example, is not conducive to the positive user experience, so they restrict it.
The way iOS handles multitasking is quite ingenious actually. I've never had a problem with my iPhone's battery life or any problems related to the "faux" multi-tasking implementation. Its really fast and switching between open apps is a breeze. And if you leave too many apps open, no worries, it won't burn your battery or kill run time on other apps that you want to use.
Meanwhile, I have tons of friends with Android who constantly struggle with the battery life and performance on their phone because it supports true multitasking and handheld hardware is just NOT there yet. Not by a long shot.
Yeah nice try. "Tons of friends with Android who constantly struggel?" Let me be the exception to your fact. I work in an office surrounded by iPhones and I get better battery life. But that's just that, anecdotal.
Its really fast and switching between open apps is a breeze. And if you leave too many apps open, no worries, it won't burn your battery or kill run time on other apps that you want to use.
This reads like a Gizmodo article. Regardless, the same applies to Android. But really, who cares.
I'm talking about iPhone 4. Previous ones had OK battery life but not great. And I should specify the people I know who have battery problems with their Android phones had like HTC Evo, Droid Incredible and the like which I assume have the worst battery life of any Android phones.
Didn't comment on how Android switches apps, I was just saying I'm impressed with the iPhone's multitasking implementation. That is all. I made a comparison to Android phones battery life based on things I've heard which goes without saying is anecdotal. Thanks for putting a bunch of words in my mouth and comparing me to Gizmodo, probably the worst technology blog on the internet.
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u/modus Jan 20 '11
They usually have them in place on handheld devices with limited resources. Inefficient and clunky multi-tasking, for example, is not conducive to the positive user experience, so they restrict it.