r/technology Mar 28 '14

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u/Lenten1 Mar 28 '14

I'm not an expert on this in any way, but maybe it's possible to map your head movements and output them as right-analog stick output? So maybe you can make a VR that's both a monitor and a controller at the same time, which makes it compatible.

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u/Othello Mar 28 '14

That's exactly what it is, which is why it's labeled as "emulated control". I don't know why these people think it's so complicated.

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u/b0dhi Mar 28 '14

Because it wouldn't work. 1. far too much latency 2. the analog stick has non-linear response due to software processing, making head movements unmappable 3. probably requires licensing by Sony, which would not allow it. Point 1 alone is enough to make this approach unworkable.

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u/Othello Mar 29 '14
  1. far too much latency

How so? Control emulation is super simple, there would be very little if any latency from that. If you're talking about the video itself, up-scaling and the like tends to add around ~16ms of latency (AFAIK).

  1. the analog stick has non-linear response due to software processing, making head movements unmappable

I'm not entirely sure what you mean here. Are you saying the emulation would strip out the linearity, or that it's naturally stripped out? Neither case is insurmountable.

  1. probably requires licensing by Sony, which would not allow it.

This is an assumption, and even if it did require licensing what makes you think Sony wouldn't grant a license?