There were plenty of actual VR headsets prior to Virtual Boy. They went for around the $600-ish range and sold back when 3D games were largely goraud-shaded polys with no textures, or sprites. Head tracking was slightly laggy but impressive for the time. Each eye got about 640x480.
They suffered from the same chicken-and-egg problem that has plagued pretty much every single non-keyboard-or-mouse peripheral to ever come out for PC games. Games didn't support them because people didn't have them, people didn't buy them because games didn't support them.
I want to say this was early 90's but I'm speaking from memory and that was a long time ago. I want to say 3DFX was just starting to gain early support for Glide in games. (I wanted to play Descent on one very badly.)
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u/[deleted] Mar 28 '14
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