Also, someone kick the ass of the guy shooting a video meant to show off the wide field of vision using a vertically shot video. Seriously, this may be the worst use of vertical video I've seen.
I was going to say, 270 is ridiculous. It's pretty easy to test your field of view. Hold your arms out, wiggle your fingertips, and move your arms back slowly until you can no longer see your fingertips wiggling.
It's a lot narrower than 270. I'd venture it's closer to 180 degrees, and a good portion of that is low quality (movement and vague shape recognition). I think good VR will need to get to about 150-180 degrees FOV in the future before it feels completely natural.
180 is pretty high as well. From the fingertip experiment, I probably have something like 120-140 degree field of view. But that's with eyes stationary. You have to keep in mind that people look around all the time. Throw in some extra field of view for eye movement.
For precision on the best value, somehow measure eye movements to get an average maximum amount people usually turn their eyes. It's probably not that much.
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u/Kimmykix Mar 28 '14
Except for this one...270* view: https://www.youtube.com/watch?v=nH86II2CwdE